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#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
menuDef
{
name "alien_general_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
//CONSOLE
itemDef
{
name "console"
rect 8 8 560 180
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_LEFT
textalignx 0
textaligny 18
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_CONSOLE
}
//LAGOMETER
itemDef
{
name "lagometer"
rect 596 68 32 20
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1 0 0 1
textscale 0.3
textalignx 1
textaligny 0.5
ownerdraw CG_LAGOMETER
}
//DEMO STATE
itemDef
{
name "demoRecording"
rect 596 100 32 32
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1 0 0 1
textscale 0.3
textalignx 1
textaligny 0.5
ownerdraw CG_DEMO_RECORDING
background "ui/assets/neutral/circle.tga"
}
itemDef
{
name "demoPlayback"
rect 596 100 32 32
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1 1 1 1
textscale 0.3
textalignx 1
textaligny 0.5
ownerdraw CG_DEMO_PLAYBACK
background "ui/assets/forwardarrow.tga"
}
//SELECT
itemDef
{
name "select"
rect 240 435 160 32
visible 0
decoration
ownerdraw CG_PLAYER_SELECT
}
//////////////////
//STATIC OBJECTS//
//////////////////
//LEFT RING CIRCLE
itemDef
{
name "left-ring-circle"
rect 47.5 410 25 25
visible 1
decoration
forecolor 1.0 0.0 0.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//LEFT ARM
itemDef
{
name "left-arm"
rect 77 404.75 104 52.5
visible 1
decoration
forecolor 1.0 0.0 0.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/alien/left-arm.tga"
}
//LEFT ARM CIRCLE
itemDef
{
name "left-arm-circle"
rect 150 417.5 25 25
visible 1
decoration
forecolor 1.0 0.0 0.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//RIGHT RING CIRCLE
itemDef
{
name "right-ring-circle"
rect 567 410 25 25
visible 1
decoration
forecolor 1.0 0.0 0.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//RIGHT ARM
itemDef
{
name "right-arm"
rect 459 404.75 104 52.5
visible 1
decoration
forecolor 1.0 0.0 0.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/alien/right-arm.tga"
}
///////////////////
//DYNAMIC OBJECTS//
///////////////////
//BLOB
itemDef
{
name "blob"
rect 479 419 57 18
visible 1
forecolor 1.0 0.0 0.0 0.5
background "ui/assets/alien/tremublob.tga"
ownerdraw CG_PLAYER_POISON_BARBS
}
//BOLT
itemDef
{
name "bolt"
rect 52.5 412.5 15 20
visible 1
decoration
forecolor 1.0 0.0 0.0 0.5
background "ui/assets/alien/bolt.tga"
ownerdraw CG_PLAYER_BOOST_BOLT
}
//CROSS
itemDef
{
name "cross"
rect 155 422.5 15 15
visible 1
decoration
forecolor 1.0 0.0 0.0 0.5
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/cross.tga"
}
//LEFT RING
itemDef
{
name "left-ring"
rect 7.25 369.5 90.5 106
visible 1
decoration
forecolor 1.0 0.0 0.0 0.5
background "ui/assets/alien/left-ring.tga"
ownerdraw CG_PLAYER_BOOSTED
}
//LEFT SPIKES
itemDef
{
name "left-spikes"
rect 18.5 381 59 83
visible 1
decoration
forecolor 1.0 0.0 0.0 1.0
background "ui/assets/alien/left-spikes.tga"
ownerdraw CG_PLAYER_WALLCLIMBING
}
//RIGHT RING
itemDef
{
name "right-ring"
rect 542.25 369.5 90.5 106
visible 1
decoration
forecolor 1.0 0.0 0.0 0.5
background "ui/assets/alien/right-ring.tga"
ownerdraw CG_PLAYER_BOOSTED
}
//RIGHT SPIKES
itemDef
{
name "right-spikes"
rect 562.5 381 59 83
visible 1
decoration
forecolor 1.0 0.0 0.0 1.0
background "ui/assets/alien/right-spikes.tga"
ownerdraw CG_PLAYER_WALLCLIMBING
}
//HEALTH
itemDef
{
name "health"
rect 78.5 421.5 60 15
visible 1
decoration
forecolor 1.0 0.0 0.0 .5
ownerdraw CG_PLAYER_HEALTH
}
//ALIEN CLASS ICON
itemDef
{
name "alien-icon"
rect 465 417.5 25 25
visible 1
decoration
forecolor 1.0 0.0 0.0 0.6
ownerdraw CG_PLAYER_WEAPONICON
}
//ORGANS
itemDef
{
name "organs"
rect 570.5 415.95 15 15
visible 1
decoration
forecolor 1.0 0.0 0.0 .5
ownerdraw CG_PLAYER_CREDITS_VALUE_NOPAD
}
//FPS
itemDef
{
name "fps"
rect 572 8 56 22
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1.0 0.0 0.0 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_FPS
}
//TIMER
itemDef
{
name "timer"
rect 572 38 56 22
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1.0 0.0 0.0 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_TIMER
}
//ALIENSENSE
itemDef
{
name "aliensense"
rect 20 20 600 400
visible 1
decoration
ownerdraw CG_PLAYER_ALIEN_SENSE
}
//PLAYER NAME
itemDef
{
name "playername"
rect 200 275 240 25
visible 1
decoration
textScale .5
ownerdraw CG_PLAYER_CROSSHAIRNAMES
}
}
}
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