blob: 98670b6b429801a907b928c2f401e159ab3cea85 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
|
#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
assetGlobalDef
{
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
}
menuDef
{
name "human_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
//CONSOLE
itemDef
{
name "console"
rect 8 8 560 180
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_LEFT
textalignx 0
textaligny 18
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_CONSOLE
}
//////////////////
//STATIC OBJECTS//
//////////////////
//LEFT CIRCLE
itemDef
{
name "left-circle"
rect 35 417.5 25 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/circle.tga"
}
//LEFT ARM
itemDef
{
name "left-arm"
rect 68.25 420 94.5 35
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/left-arm.tga"
}
//LEFT CAP
itemDef
{
name "left-cap"
rect 49 387.75 81 27.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/left-cap.tga"
}
//CREDITS LABEL
itemDef
{
name "credits-label"
rect 70 392.75 7 7.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
style WINDOW_STYLE_SHADER
background "ui/assets/credits.tga"
}
//RIGHT CIRCLE
itemDef
{
name "right-circle"
rect 580 417.5 25 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/circle.tga"
}
//RIGHT ARM
itemDef
{
name "right-arm"
rect 477.25 420 94.5 35
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/right-arm.tga"
}
//RIGHT CAP
itemDef
{
name "right-cap"
rect 510 387.75 81 27.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/right-cap.tga"
}
///////////////////
//DYNAMIC OBJECTS//
///////////////////
//BOLT
itemDef
{
name "bolt"
rect 40 420 15 20
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/bolt.tga"
ownerdraw CG_PLAYER_STAMINA_BOLT
}
//CROSS
itemDef
{
name "cross"
rect 137.5 430 15 15
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/cross.tga"
ownerdraw CG_PLAYER_HEALTH_CROSS
}
//STAMINA 1
itemDef
{
name "stamina1"
//rect 34 403.25 9 11.5
rect 34.5 403.5 9 11.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/stamina1.tga"
ownerdraw CG_PLAYER_STAMINA_1
}
//STAMINA 2
itemDef
{
name "stamina2"
//rect 23.75 410.75 11.5 10.5
rect 24 410.75 11.5 10.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/stamina2.tga"
ownerdraw CG_PLAYER_STAMINA_2
}
//STAMINA 3
itemDef
{
name "stamina3"
//rect 20.25 423 10.5 7
rect 20.75 423.5 10.5 7
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/stamina3.tga"
ownerdraw CG_PLAYER_STAMINA_3
}
//STAMINA 4
itemDef
{
name "stamina4"
rect 21 402.5 54 55
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/stamina4.tga"
ownerdraw CG_PLAYER_STAMINA_4
}
//RING
itemDef
{
name "ring"
// rect 20 402.5 55 55 // Guide for Stamina alignment
rect 565 402.5 55 55
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/ring.tga"
ownerdraw CG_PLAYER_CLIPS_RING
}
//CREDITS
itemDef
{
name "credits"
rect 77 392 40 10
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
ownerdraw CG_PLAYER_CREDITS_VALUE
}
//BANK
itemDef
{
name "bank"
rect 80 404 32 8
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
ownerdraw CG_PLAYER_BANK_VALUE
}
//HEALTH
itemDef
{
name "health"
rect 67 430 60 15
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_PLAYER_HEALTH
}
//WEAPON ICON
itemDef
{
name "weapon"
rect 482.5 425 25 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
// background "icons/iconw_rifle.tga"
// background "icons/iconw_construct.tga"
// background "icons/iconw_chaingun.tga"
// background "icons/iconw_flamer.tga"
// background "icons/iconw_lucifer.tga"
// background "icons/iconw_saw.tga"
// background "icons/iconw_pulse.tga"
// background "icons/iconw_lasgun.tga"
// background "icons/iconw_driver.tga"
ownerdraw CG_PLAYER_SELECT
}
//AMMO
itemDef
{
name "ammo"
rect 494 430 60 15
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_PLAYER_AMMO_VALUE
}
//CLIPS
itemDef
{
name "clips"
rect 538 423 60 15
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_PLAYER_CLIPS_VALUE
}
//FPS
itemDef
{
name "fps"
// rect 540 392 20 5
rect 520 390 30 10
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_FPS_FIXED
}
//TIMER
itemDef
{
name "timer"
// rect 535 404 20 5
rect 540 402 20 10
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_TIMER_SECS
}
//TIMER
itemDef
{
name "timer"
// rect 535 404 20 5
rect 505 402 30 10
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_TIMER_MINS
}
}
}
|