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#include "ui/menudef.h"
{
#define W 640
#define H 480
menuDef
{
name "human_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 W H
aspectBias ASPECT_NONE
#define COMMON_HUD_R 0.0
#define COMMON_HUD_G 0.8
#define COMMON_HUD_B 1.0
#include "ui/tremulous_common_hud.h"
//////////////////
//STATIC OBJECTS//
//////////////////
//LEFT CIRCLE
itemDef
{
name "left-circle"
rect 35 417.5 25 25
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//LEFT ARM
itemDef
{
name "left-arm"
rect 68.25 420 94.5 35
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/human/left-arm.tga"
}
//CREDITS LABEL
itemDef
{
name "credits-label"
rect 508 403 7 7.5
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
style WINDOW_STYLE_SHADER
background "ui/assets/human/credits.tga"
}
//RIGHT CIRCLE
itemDef
{
name "right-circle"
rect 580 417.5 25 25
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//RIGHT ARM
itemDef
{
name "right-arm"
rect 477.25 420 94.5 35
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/human/right-arm.tga"
}
//RIGHT CAP
itemDef
{
name "right-cap"
rect 500 400 80 15
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/human/right-cap.tga"
}
///////////////////
//DYNAMIC OBJECTS//
///////////////////
//BOLT
itemDef
{
name "bolt"
rect 40 420 15 20
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/human/bolt.tga"
ownerdraw CG_PLAYER_STAMINA_BOLT
}
//CROSS
itemDef
{
name "cross"
rect 137.5 430 15 15
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/neutral/cross.tga"
ownerdraw CG_PLAYER_HEALTH_CROSS
}
//STAMINA 1
itemDef
{
name "stamina1"
rect 34.5 403.5 9 11.5
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/human/stamina1.tga"
ownerdraw CG_PLAYER_STAMINA_1
}
//STAMINA 2
itemDef
{
name "stamina2"
rect 24 410.75 11.5 10.5
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/human/stamina2.tga"
ownerdraw CG_PLAYER_STAMINA_2
}
//STAMINA 3
itemDef
{
name "stamina3"
rect 20.75 423.5 10.5 7
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/human/stamina3.tga"
ownerdraw CG_PLAYER_STAMINA_3
}
//STAMINA 4
itemDef
{
name "stamina4"
rect 21 402.5 54 55
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/human/stamina4.tga"
ownerdraw CG_PLAYER_STAMINA_4
}
//RING
itemDef
{
name "ring"
//rect 20 402.5 55 55 // Guide for Stamina alignment
rect 565 402.5 55 55
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/human/ring.tga"
ownerdraw CG_PLAYER_CLIPS_RING
}
//CREDITS
itemDef
{
name "credits"
rect 515 402 45 11.25
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
ownerdraw CG_PLAYER_CREDITS_VALUE
}
//HEALTH
itemDef
{
name "health"
rect 67 430 60 15
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
ownerdraw CG_PLAYER_HEALTH
}
//WEAPON ICON
itemDef
{
name "weapon"
rect 482.5 425 25 25
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
ownerdraw CG_PLAYER_WEAPONICON
}
//WEAPON SELECT TEXT
itemDef
{
name "selecttext"
rect 200 300 240 25
aspectBias ALIGN_CENTER
visible MENU_TRUE
decoration
textScale .5
ownerdraw CG_PLAYER_SELECTTEXT
}
//AMMO
itemDef
{
name "ammo"
rect 494 430 60 15
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
ownerdraw CG_PLAYER_AMMO_VALUE
}
//CLIPS
itemDef
{
name "clips"
rect 538 423 60 15
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
ownerdraw CG_PLAYER_CLIPS_VALUE
}
//BUILD TIMER
itemDef
{
name "buildtimer"
rect 580 417.5 25 25
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
ownerdraw CG_PLAYER_BUILD_TIMER
}
//USABLE
itemDef
{
name "usable"
rect 307.5 380 25 25
aspectBias ALIGN_CENTER
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
background "ui/assets/neutral/use.tga"
ownerdraw CG_PLAYER_USABLE_BUILDABLE
}
//SCANNER
itemDef
{
name "scanner"
rect 164 340 312 72
aspectBias ALIGN_CENTER
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
background "ui/assets/human/scanner.tga"
ownerdraw CG_PLAYER_HUMAN_SCANNER
}
//INVENTORY
itemDef
{
name "inventory"
rect 232.5 425 175 25
aspectBias ALIGN_CENTER
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
ownerdraw CG_PLAYER_SELECT
}
//SELECTED
itemDef
{
name "selected"
rect 306 424 27 27
aspectBias ALIGN_CENTER
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/selected.tga"
}
}
}
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