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#include "ui/menudef.h"

// team menu
// 
// defines from ui_shared.h

{
  assetGlobalDef
  {
    cursor "ui/assets/3_cursor2"      // cursor 
    gradientBar "ui/assets/gradientbar2.tga"  // gradient bar
    fadeClamp 1.0         // sets the fadeup alpha
    fadeCycle 1         // how often fade happens in milliseconds
    fadeAmount 0.1          // amount to adjust alpha per cycle

    shadowX  5          // x amount for shadow offset
    shadowY  5          // y amount for shadow offset
    shadowColor 0.1 0.1 0.1 0.25      // shadow color

    font "fonts/font" 16        // font
    smallFont "fonts/smallfont" 12      // font
    bigFont "fonts/bigfont" 20      // font
  }

  //  STAMINA  //

  menuDef
  {
    name "human_hud"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 0 0 640 480
    
    // HUE
    itemDef
    {
      name hue
      rect 0 0 640 480
      visible 0
      decoration
      forecolor 0.0 0.8 1.0 .1
      style WINDOW_STYLE_SHADER
      background "ui/assets/hue.tga"
    }   

    // HUD
    itemDef
    {
      name hud
      rect 0 0 640 480
      visible 0
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/hud.tga"
    }   

    // FPS
    itemDef
    {
      name "fps"
      rect 397 48 56 22
      style WINDOW_STYLE_EMPTY
      visible 0
      decoration
      forecolor 1 1 1 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.4
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_FPS
    }   
    // TIMER
    itemDef
    {
      name "timer"
      rect 417 72 56 22
      style WINDOW_STYLE_EMPTY
      visible 0
      decoration
      forecolor 1 1 1 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.4
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_TIMER
    }   

    // SNAPSHOT
    itemDef
    {
      name "snapshot"
      rect 300 96 200 22
      style WINDOW_STYLE_EMPTY
      visible 0
      decoration
      forecolor 1 1 1 1
      align ITEM_ALIGN_RIGHT
      textalignx 0
      textaligny 18
      textscale 0.4
      textstyle ITEM_TEXTSTYLE_NORMAL
      ownerdraw CG_SNAPSHOT
    }   

    // LAGOMETER
    itemDef
    {
      name "lagometer"
      rect 502 358 132 28
      visible 0
      decoration
      background "lagometer"
      ownerdraw CG_LAGOMETER
    }   

    // CREDIT LABEL
    itemDef
    {
      name credits
      rect 489 30 57 10
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/credits.tga"
    }   

    // CREDIT
    itemDef
    {
      name "c"
      rect 547 25 64 16
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 1.0
      ownerdraw CG_PLAYER_CREDITS_VALUE
    }   

    // BANK LABEL
    itemDef
    {
      name credits
      rect 526 46 38 10
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/bank.tga"
    }   

    // BANK
    itemDef
    {
      name "b"
      rect 569 46 40 10
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 1.0
      ownerdraw CG_PLAYER_BANK_VALUE
    }
    
    // AMMO
    itemDef
    {
      name "a"
      rect 13 25 64 16
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 1.0
      ownerdraw CG_PLAYER_AMMO_VALUE
    }

    // SLASH
    itemDef
    {
      name credits
      rect 80 29 8 10
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/slash.tga"
    }   

    // CLIPS
    itemDef
    {
      name "c"
      rect 70 29 40 10
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      ownerdraw CG_PLAYER_CLIPS_VALUE
    }
  
    // HEALTH
    itemDef
    {
      name "healthok"
      rect 13 430 64 16
      visible 0
      decoration
      forecolor 0.0 0.8 1.0 1.0
      ownerdraw CG_PLAYER_HEALTH
    }

    // HEALTH BAR
    itemDef
    {
      name "health"
      rect 513 448 97 5
      visible 1
      decoration
      align ITEM_ALIGN_RIGHT
      special 0.0
      textScale 0.0
      forecolor 0.0 0.8 1.0 1.0
      ownerdraw CG_PLAYER_HEALTH_BAR
    }

    // HEALTH BORDER
    itemDef
    {
      name healthborder
      rect 511 446 101 9
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/healthborder.tga"
    }   

    // CROSS
    itemDef
    {
      name cross
      rect 500 446 9 9
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/cross.tga"
    }   

    // CROSS BORDER
    itemDef
    {
      name crossborder
      rect 490 445 12 12
      visible 0
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/crossborder.tga"
    }   

    // STAMINA BAR
    itemDef
    {
      name "s"
      rect 548 435 62 5
      visible 1
      decoration
      align ITEM_ALIGN_RIGHT
      special 0.0
      textScale 0.0
      forecolor 0.0 0.8 1.0 1.0
      ownerdraw CG_PLAYER_STAMINA
    }

    // STAMINA BORDER
    itemDef
    {
      name staminaborder
      rect 546 433 66 9
      visible 1
      decoration
      forecolor 1.0 1.0 1.0 1.0
      style WINDOW_STYLE_SHADER
      background "ui/assets/staminaborder.tga"
    }   

    // SELECT
    itemDef
    {
      name "select"
      rect 240 435 160 32
      visible 0
      decoration
      ownerdraw CG_PLAYER_SELECT
    }
    
    // SELECT TEXT
    itemDef
    {
      name "selecttext"
      rect 200 25 240 40
      visible 1
      decoration
      textScale .5
      ownerdraw CG_PLAYER_SELECTTEXT
    }
   
    // BANK LABEL
    itemDef
    {
      name banklabel
      text "Bank"	
      rect 500 92 53 30
      style WINDOW_STYLE_EMPTY
      textalign ITEM_ALIGN_LEFT
      textalignx 27
      textaligny 22
      textscale 0.45
      textstyle ITEM_TEXTSTYLE_NORMAL
      forecolor 0.219608 0.933333 0 1
      backcolor 0 0 0 0
      visible 0
      decoration
    }

    // CREDITS LABEL
    itemDef
    {
      name creditslabel
      text "Credits"	
      rect 400 14 53 30
      style WINDOW_STYLE_EMPTY
      textalign ITEM_ALIGN_LEFT
      textalignx 27
      textaligny 22
      textscale 0.6
      textstyle ITEM_TEXTSTYLE_NORMAL
      forecolor 0.219608 0.933333 0 1
      backcolor 0 0 0 0
      visible 0
      decoration
    }
  }
}