blob: c2bf1569ab8c351199fe87887c831b17e31fb548 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
|
#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
assetGlobalDef
{
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
}
// STAMINA //
menuDef
{
name "human_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
// HUE
itemDef
{
name hue
rect 0 0 640 480
visible 0
decoration
forecolor 0.0 0.8 1.0 .1
style WINDOW_STYLE_SHADER
background "ui/assets/hue.tga"
}
// HUD
itemDef
{
name hud
rect 0 0 640 480
visible 0
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/hud.tga"
}
// FPS
itemDef
{
name "fps"
rect 397 48 56 22
style WINDOW_STYLE_EMPTY
visible 0
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_FPS
}
// TIMER
itemDef
{
name "timer"
rect 417 72 56 22
style WINDOW_STYLE_EMPTY
visible 0
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_TIMER
}
// SNAPSHOT
itemDef
{
name "snapshot"
rect 300 96 200 22
style WINDOW_STYLE_EMPTY
visible 0
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_SNAPSHOT
}
// LAGOMETER
itemDef
{
name "lagometer"
rect 502 358 132 28
visible 0
decoration
background "lagometer"
ownerdraw CG_LAGOMETER
}
// CREDIT LABEL
itemDef
{
name credits
rect 489 30 57 10
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/credits.tga"
}
// CREDIT
itemDef
{
name "c"
rect 547 25 64 16
visible 1
decoration
forecolor 0.0 0.8 1.0 1.0
ownerdraw CG_PLAYER_CREDITS_VALUE
}
// BANK LABEL
itemDef
{
name credits
rect 526 46 38 10
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/bank.tga"
}
// BANK
itemDef
{
name "b"
rect 569 46 40 10
visible 1
decoration
forecolor 0.0 0.8 1.0 1.0
ownerdraw CG_PLAYER_BANK_VALUE
}
// AMMO
itemDef
{
name "a"
rect 13 25 64 16
visible 1
decoration
forecolor 0.0 0.8 1.0 1.0
ownerdraw CG_PLAYER_AMMO_VALUE
}
// SLASH
itemDef
{
name credits
rect 80 29 8 10
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/slash.tga"
}
// CLIPS
itemDef
{
name "c"
rect 70 29 40 10
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
ownerdraw CG_PLAYER_CLIPS_VALUE
}
// HEALTH
itemDef
{
name "healthok"
rect 13 430 64 16
visible 0
decoration
forecolor 0.0 0.8 1.0 1.0
ownerdraw CG_PLAYER_HEALTH
}
// HEALTH BAR
itemDef
{
name "health"
rect 513 448 97 5
visible 1
decoration
align ITEM_ALIGN_RIGHT
special 0.0
textScale 0.0
forecolor 0.0 0.8 1.0 1.0
ownerdraw CG_PLAYER_HEALTH_BAR
}
// HEALTH BORDER
itemDef
{
name healthborder
rect 511 446 101 9
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/healthborder.tga"
}
// CROSS
itemDef
{
name cross
rect 500 446 9 9
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/cross.tga"
}
// CROSS BORDER
itemDef
{
name crossborder
rect 490 445 12 12
visible 0
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/crossborder.tga"
}
// STAMINA BAR
itemDef
{
name "s"
rect 548 435 62 5
visible 1
decoration
align ITEM_ALIGN_RIGHT
special 0.0
textScale 0.0
forecolor 0.0 0.8 1.0 1.0
ownerdraw CG_PLAYER_STAMINA
}
// STAMINA BORDER
itemDef
{
name staminaborder
rect 546 433 66 9
visible 1
decoration
forecolor 1.0 1.0 1.0 1.0
style WINDOW_STYLE_SHADER
background "ui/assets/staminaborder.tga"
}
// SELECT
itemDef
{
name "select"
rect 240 435 160 32
visible 0
decoration
ownerdraw CG_PLAYER_SELECT
}
// SELECT TEXT
itemDef
{
name "selecttext"
rect 200 25 240 40
visible 1
decoration
textScale .5
ownerdraw CG_PLAYER_SELECTTEXT
}
// BANK LABEL
itemDef
{
name banklabel
text "Bank"
rect 500 92 53 30
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 27
textaligny 22
textscale 0.45
textstyle ITEM_TEXTSTYLE_NORMAL
forecolor 0.219608 0.933333 0 1
backcolor 0 0 0 0
visible 0
decoration
}
// CREDITS LABEL
itemDef
{
name creditslabel
text "Credits"
rect 400 14 53 30
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 27
textaligny 22
textscale 0.6
textstyle ITEM_TEXTSTYLE_NORMAL
forecolor 0.219608 0.933333 0 1
backcolor 0 0 0 0
visible 0
decoration
}
}
}
|