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#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
assetGlobalDef
{
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
}
// STAMINA //
menuDef
{
name "human_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
//STAMINA
itemDef
{
name "s"
rect 121 399 17 68
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_STAMINA
}
//CREDIT
itemDef
{
name "c"
rect 505 27 108 44
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_CREDITS_VALUE
}
//BANK
itemDef
{
name "b"
rect 580 95 50 20
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_BANK_VALUE
}
//AMMO
itemDef
{
name "a"
rect 508 414 108 44
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
}
//CLIPS
itemDef
{
name "c"
rect 448 443 50 20
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_CLIPS_VALUE
}
// HEALTH
itemDef
{
name "healthok"
rect 0 410 108 44
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_HEALTH
}
// SELECT
itemDef
{
name "select"
rect 240 435 160 32
visible 1
decoration
ownerdraw CG_PLAYER_SELECT
}
// SELECT TEXT
itemDef
{
name "selecttext"
rect 200 25 240 40
visible 1
decoration
textScale .5
ownerdraw CG_PLAYER_SELECTTEXT
}
//AMMO WINDOW
itemDef
{
name ammowindow
rect 446 390 189 86
visible 1
decoration
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui/assets/hud_ammowindow.tga"
}
//CREDITS WINDOW
itemDef
{
name creditswindow
rect 385 3 254 117
visible 1
decoration
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui/assets/hud_creditswindow.tga"
}
//HEALTH WINDOW
itemDef
{
name healthwindow
rect 3 390 189 86
visible 1
decoration
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui/assets/hud_healthwindow.tga"
}
//WEAPON WINDOW
itemDef
{
name weaponwindow
rect 205 423 230 52
visible 1
decoration
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui/assets/hud_weaponwindow.tga"
}
//BANK LABEL
itemDef
{
name banklabel
text "Bank"
rect 500 92 53 30
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 27
textaligny 22
textscale 0.45
textstyle ITEM_TEXTSTYLE_NORMAL
forecolor 0.219608 0.933333 0 1
backcolor 0 0 0 0
visible 1
decoration
}
//CREDITS LABEL
itemDef
{
name creditslabel
text "Credits"
rect 400 14 53 30
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 27
textaligny 22
textscale 0.6
textstyle ITEM_TEXTSTYLE_NORMAL
forecolor 0.219608 0.933333 0 1
backcolor 0 0 0 0
visible 1
decoration
}
}
}
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