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#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
assetGlobalDef
{
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
}
// STAMINA //
menuDef
{
name "human_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
//STAMINA
itemDef
{
name "s"
rect 148 410 16 64
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_STAMINA
}
//CREDIT
itemDef
{
name "c"
rect 510 69 108 44
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_CREDITS_VALUE
}
//BANK
itemDef
{
name "b"
rect 569 117 50 20
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_BANK_VALUE
}
//AMMO
itemDef
{
name "a"
rect 510 420 108 44
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
}
//CLIPS
itemDef
{
name "c"
rect 480 442 50 20
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_CLIPS_VALUE
}
// HEALTH
itemDef
{
name "healthok"
rect 20 420 108 44
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_PLAYER_HEALTH
}
}
}
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