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#include "ui/menudef.h"
{
#define W 550
#define H 250
#define BORDER 10
#define LIST_W 140
#define LIST_H (H-(2*BORDER))
#define LIST_LX BORDER
#define LIST_LY BORDER
#define LIST_RX (W-(BORDER+LIST_W))
#define LIST_RY BORDER
#define BUTT_H 25
#define BUTT_Y (H-(BORDER+BUTT_H))
#define INFO_W (W-((4*BORDER)+(2*LIST_W)))
#define INFO_H (H-((3*BORDER)+BUTT_H))
#define INFO_X ((2*BORDER)+LIST_W)
#define INFO_Y BORDER
#define INFO_TOFF 6
#define BUTT_X INFO_X
#define BUTT_W (INFO_W/3)
menuDef
{
name "tremulous_humanarmoury"
visible MENU_FALSE
fullscreen MENU_FALSE
outOfBoundsClick
rect (320-(W/2)) (240-(H/2)) W H
focusColor 1 .75 0 1
style WINDOW_STYLE_FILLED
popup
onOpen
{
uiScript LoadHumanArmouryBuys;
uiScript LoadHumanArmourySells;
setFocus list
}
itemDef
{
name window
rect 0 0 W H
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible MENU_TRUE
decoration
border WINDOW_BORDER_FULL
borderSize 1.0
borderColor 0.5 0.5 0.5 1
}
itemDef
{
name "buylist"
rect LIST_LX LIST_LY LIST_W LIST_H
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 20
textscale .33
elementtype LISTBOX_TEXT
feeder FEEDER_TREMHUMANARMOURYBUY
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
doubleclick
{
play "sound/misc/menu1.wav";
uiScript BuyFromArmoury;
reset selllist;
reset buylist;
}
}
itemDef
{
name "selllist"
rect LIST_RX LIST_RY LIST_W LIST_H
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 20
textscale .33
elementtype LISTBOX_TEXT
feeder FEEDER_TREMHUMANARMOURYSELL
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
doubleclick
{
play "sound/misc/menu1.wav";
uiScript SellToArmoury;
reset selllist;
reset buylist;
}
}
itemDef
{
name infopane
ownerdraw UI_HBUYINFOPANE
textstyle ITEM_TEXTSTYLE_NORMAL
style WINDOW_STYLE_EMPTY
rect INFO_X INFO_Y INFO_W INFO_H
textscale .33
textalign ALIGN_LEFT
textvalign VALIGN_TOP
textalignx INFO_TOFF
textaligny INFO_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
decoration
}
itemDef
{
name "Buy"
text "Buy >"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect BUTT_X BUTT_Y BUTT_W BUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textscale .4
forecolor 1 1 1 1
backcolor .5 0 0 .25
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript BuyFromArmoury;
reset selllist;
reset buylist;
}
}
itemDef
{
name "Close"
text "Close"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect (BUTT_X+BUTT_W) BUTT_Y BUTT_W BUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .4
forecolor 1 1 1 1
backcolor .5 0 0 .25
visible MENU_TRUE
action
{
play "sound/misc/menu4.wav";
close tremulous_humanarmoury
}
}
itemDef
{
name "Sell"
text "< Sell"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect (BUTT_X+(2*BUTT_W)) BUTT_Y BUTT_W BUTT_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale .4
forecolor 1 1 1 1
backcolor .5 0 0 .25
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript SellToArmoury;
reset selllist;
reset buylist;
}
}
}
}
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