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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-31 13:36:55 +0200 |
commit | 023ee0eb8bcff377a7abc8333892ea6141ddd6f5 (patch) | |
tree | 3231658c65a3d29c846cb909f959c0ada15213e8 /src/cgame/cg_local.h | |
parent | 1db3e2ee25ff7b4240f12211473af86af9b017f5 (diff) |
Shit up all the shaders
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 1a71e3b..bf01866 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1143,6 +1143,7 @@ typedef struct } cg_t; #define NUM_COUGHING_SOUNDS 5 +#define NUM_SHIT_SHADERS 68 // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t @@ -1276,6 +1277,7 @@ typedef struct qhandle_t upgradeClassIconShader; sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ]; + qhandle_t shitShaders[ NUM_SHIT_SHADERS ]; } cgMedia_t; typedef struct @@ -1566,6 +1568,8 @@ qboolean CG_FileExists( char *filename ); void CG_RemoveNotifyLine( void ); void CG_AddNotifyText( void ); +qhandle_t CG_RollAShitShader( int seed ); + // // cg_view.c |