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author | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 19:59:19 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2020-03-29 20:07:29 +0200 |
commit | cad9e7c0e6bb22a945273ab6a39601db86d7db20 (patch) | |
tree | 947c5dc828da424df1de90a71ae845599f7de92b /src/cgame/cg_local.h | |
parent | 0e6b1bc4a15f598d5eab507cbbe0f11410d5df1f (diff) |
Implement coronavirus
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index e68e94b..7618118 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1146,6 +1146,7 @@ typedef struct int topSpeedTime; } cg_t; +#define NUM_COUGHING_SOUNDS 5 // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t @@ -1277,6 +1278,8 @@ typedef struct qhandle_t buildWeaponTimerPie[ 8 ]; qhandle_t upgradeClassIconShader; + + sfxHandle_t coughingSounds[ NUM_COUGHING_SOUNDS ]; } cgMedia_t; typedef struct |