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authorIronClawTrem <louie.nutman@gmail.com>2020-03-29 14:45:05 +0100
committerIronClawTrem <louie.nutman@gmail.com>2020-03-29 14:45:05 +0100
commit4d46255e2317a9febdf36368496fa958056883e2 (patch)
treefba0c60b70c5616e7055ac142cdd7d22687fdc90 /src/game/g_buildable.c
parent0092faa58e55ee8fd29e2887573bffbb8c5d7faa (diff)
Fix compiler warnings
Mostly a metric ton of unused variables
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 30b9d20..c685606 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -3370,7 +3370,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
qboolean invert;
int contents;
playerState_t *ps = &ent->client->ps;
- int buildPoints;
gentity_t *tmp;
itemBuildError_t tempReason;
@@ -3398,7 +3397,6 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
reason = IBE_NORMAL;
contents = trap_PointContents( entity_origin, -1 );
- buildPoints = BG_FindBuildPointsForBuildable( buildable );
//check if we are near a nobuild marker, if so, can't build here...
for( i = 0; i < MAX_GENTITIES; i++ )