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authorPaweł Redman <pawel.redman@gmail.com>2018-08-18 12:33:45 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-08-18 12:33:45 +0200
commit5ad506dd7d6cc996c59dedcc672727a20ab99520 (patch)
treef90a2cca8f93bf26a81e50165581f46a2b329adb /sound
parent7e79cc8b0082ea09440b56177d8f6f60646555bf (diff)
Cut down on the number of target_speakers.
Due to some autistic engine design, every speaker needs its own configstring to know what to play (even though it's in the .bsp). This causes *serious* in large games if there are too many speakers on the map. Gamestate can get too long to send to clients, effectively killing the server.
Diffstat (limited to 'sound')
-rw-r--r--sound/analmango/explosion.wavbin189740 -> 189740 bytes
-rw-r--r--sound/analmango/radio_tower.wavbin146066 -> 146066 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/sound/analmango/explosion.wav b/sound/analmango/explosion.wav
index 5867802..c806958 100644
--- a/sound/analmango/explosion.wav
+++ b/sound/analmango/explosion.wav
Binary files differ
diff --git a/sound/analmango/radio_tower.wav b/sound/analmango/radio_tower.wav
index ceb98b0..d048de1 100644
--- a/sound/analmango/radio_tower.wav
+++ b/sound/analmango/radio_tower.wav
Binary files differ