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author/dev/humancontroller <devhc@example.com>2017-04-15 08:27:58 +0200
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:21:02 +0200
commit8f6cc0930258d39570676d349db062b0c54ba1ad (patch)
treec5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/game/g_misc.c
parentebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff)
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/game/g_misc.c')
-rw-r--r--src/game/g_misc.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index b0d6077..a68eeb8 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -163,10 +163,10 @@ void locateCamera( gentity_t *ent )
if( owner->spawnflags & 4 )
{
// set to 0 for no rotation at all
- ent->s.powerups = 0;
+ ent->s.misc = 0;
}
else
- ent->s.powerups = 1;
+ ent->s.misc = 1;
// clientNum holds the rotate offset
ent->s.clientNum = owner->s.clientNum;
@@ -327,7 +327,7 @@ Spawn function for anim model
*/
void SP_misc_anim_model( gentity_t *self )
{
- self->s.powerups = (int)self->animation[ 0 ];
+ self->s.misc = (int)self->animation[ 0 ];
self->s.weapon = (int)self->animation[ 1 ];
self->s.torsoAnim = (int)self->animation[ 2 ];
self->s.legsAnim = (int)self->animation[ 3 ];