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author/dev/humancontroller <devhc@example.com>2017-04-15 08:27:58 +0200
committer/dev/humancontroller <devhc@example.com>2017-04-15 17:21:02 +0200
commit8f6cc0930258d39570676d349db062b0c54ba1ad (patch)
treec5fa9e0bf41b1eb7b28978868891a4f68a2c269f /src/game/g_team.c
parentebd43d72d1af22fcde4b9857fb226cefab9fcdbf (diff)
multi-protocol: rename powerups to misc in the playerState_t and entityState_t structs
Diffstat (limited to 'src/game/g_team.c')
-rw-r--r--src/game/g_team.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_team.c b/src/game/g_team.c
index 133711b..1d8d102 100644
--- a/src/game/g_team.c
+++ b/src/game/g_team.c
@@ -198,7 +198,7 @@ void TeamplayInfoMessage( gentity_t *ent )
" %i %i %i %i %i %i",
// level.sortedClients[i], player->client->pers.teamState.location, h, a,
i, player->client->pers.teamState.location, h, a,
- player->client->ps.weapon, player->s.powerups );
+ player->client->ps.weapon, player->s.misc );
j = strlen( entry );