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authorPaweł Redman <trem.redman@gmail.com>2013-09-07 15:05:24 +0200
committerPaweł Redman <trem.redman@gmail.com>2013-09-07 15:05:24 +0200
commita0c18ddfa816a9c6d47bd0b374cf81b76fc4d5dd (patch)
treec4cc320da8fb751398c5680fa770f02ca2013777
parent997376603b684e13d6b1c21708db88fc55e9e0eb (diff)
Make spectators not collide with buildings and players
-rw-r--r--src/game/bg_public.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 9355ac6..d24f105 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1206,8 +1206,7 @@ qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade,
#define MASK_ALL (-1)
#define MASK_SOLID (CONTENTS_SOLID)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_BODY)
-//#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
-#define MASK_DEADSOLID MASK_PLAYERSOLID
+#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)
#define MASK_WATER (CONTENTS_WATER|CONTENTS_LAVA|CONTENTS_SLIME)
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_SLIME|CONTENTS_LAVA)
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_BODY)