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authorPaweł Redman <trem.redman@gmail.com>2013-09-09 00:42:43 +0200
committerPaweł Redman <trem.redman@gmail.com>2013-09-09 00:42:43 +0200
commit27a16fb1fa69d458fb10e6437eb07b85496b46b8 (patch)
tree70a520565f85e5b9c85cabcf7bc1024badc184af /src/cgame/cg_weapons.c
parent5b6289ef53d06d005e94b20b3d45f7726588de99 (diff)
0.1.2 and code cleanup
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 2bb23ff..f844f81 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1765,8 +1765,7 @@ void CG_MissileHitEntity( weapon_t weaponNum, weaponMode_t weaponMode,
if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES )
weaponMode = WPM_PRIMARY;
- // always impact!
- //if( weapon->wim[ weaponMode ].alwaysImpact )
+ if( weapon->wim[ weaponMode ].alwaysImpact )
{
int sound;