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author | Paweł Redman <trem.redman@gmail.com> | 2013-09-09 00:42:43 +0200 |
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committer | Paweł Redman <trem.redman@gmail.com> | 2013-09-09 00:42:43 +0200 |
commit | 27a16fb1fa69d458fb10e6437eb07b85496b46b8 (patch) | |
tree | 70a520565f85e5b9c85cabcf7bc1024badc184af /src/cgame/cg_weapons.c | |
parent | 5b6289ef53d06d005e94b20b3d45f7726588de99 (diff) |
0.1.2 and code cleanup
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 2bb23ff..f844f81 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1765,8 +1765,7 @@ void CG_MissileHitEntity( weapon_t weaponNum, weaponMode_t weaponMode, if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES ) weaponMode = WPM_PRIMARY; - // always impact! - //if( weapon->wim[ weaponMode ].alwaysImpact ) + if( weapon->wim[ weaponMode ].alwaysImpact ) { int sound; |