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authorPaweł Redman <trem.redman@gmail.com>2013-09-09 00:42:43 +0200
committerPaweł Redman <trem.redman@gmail.com>2013-09-09 00:42:43 +0200
commit27a16fb1fa69d458fb10e6437eb07b85496b46b8 (patch)
tree70a520565f85e5b9c85cabcf7bc1024badc184af
parent5b6289ef53d06d005e94b20b3d45f7726588de99 (diff)
0.1.2 and code cleanup
-rw-r--r--assets/credits.txt15
-rw-r--r--assets/models/players/human_base/h_helmet_mk2.tgabin262188 -> 262188 bytes
-rw-r--r--assets/sound/buildables/mgturret/spinup_a.wavbin0 -> 53106 bytes
-rw-r--r--assets/sound/buildables/mgturret/spinup_b.wavbin0 -> 61926 bytes
-rw-r--r--assets/sound/buildables/mgturret/turretkill_a.wavbin0 -> 114846 bytes
-rw-r--r--assets/ui/ingame_options.menu23
-rw-r--r--assets/ui/teamscore.menu386
-rw-r--r--src/cgame/cg_buildable.c206
-rw-r--r--src/cgame/cg_event.c16
-rw-r--r--src/cgame/cg_local.h12
-rw-r--r--src/cgame/cg_main.c12
-rw-r--r--src/cgame/cg_weapons.c3
-rw-r--r--src/game/bg_misc.c13
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_active.c7
-rw-r--r--src/game/g_cmds.c11
-rw-r--r--src/game/g_combat.c48
17 files changed, 613 insertions, 142 deletions
diff --git a/assets/credits.txt b/assets/credits.txt
index 126f22e..21f6a68 100644
--- a/assets/credits.txt
+++ b/assets/credits.txt
@@ -6,6 +6,17 @@ Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues.
Version Release date
______________________________________________________________________________________________
+0.1.2 Sep 09 2013
+GAMEPLAY
+- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
+- Now it takes longer for Biores to start healing after the human is hurt.
+NON-GAMEPLAY:
+- Added a death obituary for being killed with a rantbomb.
+- Replaced Turret spinup sound.
+- Turrets now play a sound after killing their target.
+- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
+- Scoretable now displays high amounts of score properly.
+
0.1.1 Sep 07 2013
GAMEPLAY:
- Rebalanced Cuboids.
@@ -13,7 +24,6 @@ GAMEPLAY:
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
-- All cuboids are now non-solid while being built.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
@@ -134,7 +144,8 @@ sound/upgrades/jetpack/refuel.wav joeseshon @ freesound.org,
alexmol @ freesound.org, Pikachu cc-by
ui/help.txt theinvsblman cc-by
ui/ingame_options.menu Darklegion Development, theinvsblman cc-by-sa
-ui/menudef.h Darklegion Development cc-by-s
+ui/teamscore.menu Darklegion Development, theinvsblman cc-by-sa
+ui/menudef.h Darklegion Development cc-by-sa
vm/*.qvm authors denoted in Programming section GPL
Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/.
diff --git a/assets/models/players/human_base/h_helmet_mk2.tga b/assets/models/players/human_base/h_helmet_mk2.tga
index 9df8c1c..79c5173 100644
--- a/assets/models/players/human_base/h_helmet_mk2.tga
+++ b/assets/models/players/human_base/h_helmet_mk2.tga
Binary files differ
diff --git a/assets/sound/buildables/mgturret/spinup_a.wav b/assets/sound/buildables/mgturret/spinup_a.wav
new file mode 100644
index 0000000..1da1ff2
--- /dev/null
+++ b/assets/sound/buildables/mgturret/spinup_a.wav
Binary files differ
diff --git a/assets/sound/buildables/mgturret/spinup_b.wav b/assets/sound/buildables/mgturret/spinup_b.wav
new file mode 100644
index 0000000..1ba55eb
--- /dev/null
+++ b/assets/sound/buildables/mgturret/spinup_b.wav
Binary files differ
diff --git a/assets/sound/buildables/mgturret/turretkill_a.wav b/assets/sound/buildables/mgturret/turretkill_a.wav
new file mode 100644
index 0000000..183c555
--- /dev/null
+++ b/assets/sound/buildables/mgturret/turretkill_a.wav
Binary files differ
diff --git a/assets/ui/ingame_options.menu b/assets/ui/ingame_options.menu
index 1228b0e..e8b7d48 100644
--- a/assets/ui/ingame_options.menu
+++ b/assets/ui/ingame_options.menu
@@ -1535,7 +1535,7 @@
}
}
-//////// CHALLENGE-CUBOID
+//////// CUBOID
itemDef
{
@@ -1599,6 +1599,27 @@
}
}
+ itemDef
+ {
+ name cuboid
+ group optionsGrp
+ type ITEM_TYPE_MULTI
+ text "Resizing rate::"
+ cvar "cg_cuboidResizeRate"
+ cvarFloatList { "0.1" 0.1 "0.2" 0.2 "0.5" 0.5 "1" 1 "2" 2 "5" 5 "10" 10 }
+ rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ textalignx SCONTENT_OFF
+ textscale .25
+ forecolor 1 1 1 1
+ visible MENU_FALSE
+ action
+ {
+ play "sound/misc/menu1.wav";
+ }
+ }
+
//////// SYSTEM
//System menu
diff --git a/assets/ui/teamscore.menu b/assets/ui/teamscore.menu
new file mode 100644
index 0000000..e100a05
--- /dev/null
+++ b/assets/ui/teamscore.menu
@@ -0,0 +1,386 @@
+#include "ui/menudef.h"
+
+{
+ \\ score_menu \\
+
+#define W 500
+#define H 338
+#define BORDER 10
+
+#define TOFF 10
+#define SPEC_W 75
+#define BAR_H 30
+
+#define LLIST_L 0
+#define LLIST_R (W/2)
+#define RLIST_L (W/2)
+#define RLIST_R W
+
+ menuDef
+ {
+ name "teamscore_menu"
+ visible MENU_FALSE
+ fullscreen MENU_FALSE
+ rect (320-(W/2)) (240-(H/2)) W H
+ focusColor 1 .75 0 1
+ style WINDOW_STYLE_EMPTY
+
+ // TEAM NAME //
+
+ itemDef
+ {
+ name teamNameWindow
+ rect 0 0 W BAR_H
+ style WINDOW_STYLE_FILLED
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ bordercolor .5 .5 .5 1
+ forecolor 1 1 1 1
+ backcolor 0 0 0 .8
+ visible MENU_TRUE
+ decoration
+ }
+
+ itemDef
+ {
+ name alienteamname
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ textalignx TOFF
+ textscale 0.4
+ rect 0 0 (W/3) BAR_H
+ forecolor 1 1 1 1
+ decoration
+ visible MENU_TRUE
+ ownerdraw CG_ALIENS_SCORE_LABEL
+ }
+
+ itemDef
+ {
+ name stagereport
+ textalign ALIGN_CENTER
+ textvalign VALIGN_CENTER
+ textscale 0.33
+ rect (W/3) 0 (W/3) BAR_H
+ forecolor 1 1 1 1
+ decoration
+ visible MENU_TRUE
+ ownerdraw CG_STAGE_REPORT_TEXT
+ }
+
+ itemDef
+ {
+ name humanteamname
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ textalignx -TOFF
+ textscale 0.4
+ rect ((2*W)/3) 0 (W/3) BAR_H
+ forecolor 1 1 1 1
+ decoration
+ visible MENU_TRUE
+ ownerdraw CG_HUMANS_SCORE_LABEL
+ }
+
+ // TEAM BARS //
+
+ itemDef
+ {
+ name leftteambar
+ rect 0 (BAR_H+BORDER) (W/2) BAR_H
+ style WINDOW_STYLE_FILLED
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ bordercolor .5 .5 .5 1
+ forecolor 1 1 1 1
+ backcolor 0 0 0 .8
+ visible MENU_TRUE
+ decoration
+ }
+
+ itemDef
+ {
+ name rightteambar
+ rect (W/2) (BAR_H+BORDER) (W/2) BAR_H
+ style WINDOW_STYLE_FILLED
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ bordercolor .5 .5 .5 1
+ forecolor 1 1 1 1
+ backcolor 0 0 0 .8
+ visible MENU_TRUE
+ decoration
+ }
+
+
+ // TEAM HEADINGS //
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Status"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (LLIST_L+10) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Name"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (LLIST_L+50) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Score"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (LLIST_R-95) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Time"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (LLIST_R-55) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Ping"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (LLIST_R-15) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Status"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (RLIST_L+10) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Name"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (RLIST_L+50) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Score"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (RLIST_R-95) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Time"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (RLIST_R-55) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ text "Ping"
+ textscale .33
+ style WINDOW_STYLE_EMPTY
+ rect (RLIST_R-15) (BAR_H+BORDER) 1 BAR_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ backcolor 0 0 0 0
+ forecolor 1 .75 0 1
+ decoration
+ visible MENU_TRUE
+ }
+
+ itemDef
+ {
+ name leftlist
+ rect 0 ((2*BAR_H)+BORDER) (W/2) (H-((3*BAR_H)+(2*BORDER)))
+ style WINDOW_STYLE_FILLED
+ backcolor 0 0 0 .6
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ bordercolor .5 .5 .5 1
+ forecolor .75 .75 .75 1
+ visible MENU_TRUE
+ type ITEM_TYPE_LISTBOX
+ elementwidth 135
+ elementheight 16
+ textscale .25
+ elementtype LISTBOX_TEXT
+ feeder FEEDER_ALIENTEAM_LIST
+ notselectable
+ noscrollbar
+ columns 7
+ 5 15 ALIGN_LEFT
+ 21 15 ALIGN_LEFT
+ 7 30 ALIGN_LEFT
+ 45 ((W/2)-170) ALIGN_LEFT
+ ((W/2)-140) 40 ALIGN_RIGHT
+ ((W/2)-80) 20 ALIGN_RIGHT
+ ((W/2)-40) 20 ALIGN_RIGHT
+ }
+
+ itemDef
+ {
+ name rightlist
+ rect (W/2) ((2*BAR_H)+BORDER) (W/2) (H-((3*BAR_H)+(2*BORDER)))
+ style WINDOW_STYLE_FILLED
+ backcolor 0 0 0 .6
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ bordercolor .5 .5 .5 1
+ forecolor .75 .75 .75 1
+ visible MENU_TRUE
+ type ITEM_TYPE_LISTBOX
+ elementwidth 135
+ elementheight 16
+ textscale .25
+ elementtype LISTBOX_TEXT
+ feeder FEEDER_HUMANTEAM_LIST
+ notselectable
+ noscrollbar
+ columns 7
+ 5 15 ALIGN_LEFT
+ 21 15 ALIGN_LEFT
+ 7 30 ALIGN_LEFT
+ 45 ((W/2)-170) ALIGN_LEFT
+ ((W/2)-140) 40 ALIGN_RIGHT
+ ((W/2)-80) 20 ALIGN_RIGHT
+ ((W/2)-40) 20 ALIGN_RIGHT
+ }
+
+ // spectators //
+
+ itemDef
+ {
+ name window
+ rect 0 (H-BAR_H) W BAR_H
+ style WINDOW_STYLE_FILLED
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ bordercolor .5 .5 .5 1
+ backcolor 0 0 0 .8
+ textscale .33
+ visible MENU_TRUE
+ decoration
+ }
+
+ itemDef
+ {
+ type ITEM_TYPE_TEXT
+ name window
+ text "Spectating:"
+ rect 0 (H-BAR_H) SPEC_W BAR_H
+ style WINDOW_STYLE_FILLED
+ forecolor 1 1 1 1
+ textscale .33
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ textalignx TOFF
+ visible MENU_TRUE
+ decoration
+ }
+
+ itemDef
+ {
+ name window
+ rect SPEC_W (H-BAR_H) (W-SPEC_W) BAR_H
+ style WINDOW_STYLE_FILLED
+ forecolor 1 1 1 1
+ textscale .33
+ textvalign VALIGN_CENTER
+ visible MENU_TRUE
+ ownerdraw CG_SPECTATORS
+ decoration
+ }
+
+ itemDef
+ {
+ name winner
+ type ITEM_TYPE_TEXT
+ rect (W/2) (H+BAR_H) 0 0
+ style WINDOW_STYLE_EMPTY
+ forecolor 1 1 1 1
+ textscale 0.5
+ textalign ALIGN_CENTER
+ textvalign VALIGN_TOP
+ visible MENU_TRUE
+ cvar "ui_winner"
+ decoration
+ }
+ }
+}
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 7b5b85d..b1d40b0 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -2127,83 +2127,85 @@ Server responded to our cb with either cb2 or cb3.
*/
void CG_Cuboid_Response(void)
{
- // cb2 <a> <b> <c> : server sets client-side cuboid
- // cb3 <echo> : server agrees on player's cuboid
- // cb3 <echo> <a> <b> <c> : server doesnt agree on player's cuboid and corrects it
- static qboolean init=qfalse;
- if(!BG_Buildable(cg.predictedPlayerState.stats[STAT_BUILDABLE]&~SB_VALID_TOGGLEBIT,NULL)->cuboid)
- return;
- if(!Q_stricmp(CG_Argv(0),"cb2")&&trap_Argc()==4)
- {
- cg.cuboidSelection[0]=atof(CG_Argv(1));
- cg.cuboidSelection[1]=atof(CG_Argv(2));
- cg.cuboidSelection[2]=atof(CG_Argv(3));
- return;
- }
- else if(!Q_stricmp(CG_Argv(0),"cb3"))
- {
- if(trap_Argc()==2)
+ // cb2 <a> <b> <c> : server sets client-side cuboid
+ // cb3 <echo> : server agrees on player's cuboid
+ // cb3 <echo> <a> <b> <c> : server doesnt agree on player's cuboid and corrects it
+ static qboolean init = qfalse;
+
+ if( !BG_Buildable( cg.predictedPlayerState.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, NULL )->cuboid )
+ return;
+
+ if( !Q_stricmp( CG_Argv( 0 ), "cb2" ) && trap_Argc( ) == 4 )
{
- if(atoi(CG_Argv(1))==cg.latestCBNumber)
- cg.forbidCuboids=qfalse;
- return;
+ cg.cuboidSelection[ 0 ] = atof( CG_Argv( 1 ) );
+ cg.cuboidSelection[ 1 ] = atof( CG_Argv( 2 ) );
+ cg.cuboidSelection[ 2 ] = atof( CG_Argv( 3 ) );
+ return;
}
- else if(trap_Argc()==5)
+ else if( !Q_stricmp( CG_Argv( 0 ), "cb3" ) )
{
- cg.cuboidSelection[0]=atof(CG_Argv(2));
- cg.cuboidSelection[1]=atof(CG_Argv(3));
- cg.cuboidSelection[2]=atof(CG_Argv(4));
- if(atoi(CG_Argv(1))==cg.latestCBNumber)
- {
- cg.forbidCuboids=qfalse;
- if(cg.lastCuboidError+250<cg.time)
+ if( trap_Argc( ) == 2 )
{
- trap_S_StartLocalSound(cgs.media.cuboidErrorSound,CHAN_LOCAL_SOUND);
- cg.lastCuboidError=cg.time;
- }
+ if( atoi( CG_Argv( 1 ) ) == cg.latestCBNumber )
+ cg.forbidCuboids = qfalse;
+ return;
+ }
+ else if( trap_Argc() == 5)
+ {
+ cg.cuboidSelection[ 0 ] = atof( CG_Argv( 2 ) );
+ cg.cuboidSelection[ 1 ] = atof( CG_Argv( 3 ) );
+ cg.cuboidSelection[ 2 ] = atof( CG_Argv( 4 ) );
+ if( atoi( CG_Argv( 1 ) ) == cg.latestCBNumber )
+ {
+ cg.forbidCuboids = qfalse;
+ if( cg.lastCuboidError + 250 < cg.time )
+ {
+ trap_S_StartLocalSound( cgs.media.cuboidErrorSound, CHAN_LOCAL_SOUND );
+ cg.lastCuboidError = cg.time;
+ }
+ }
+ return;
}
- return;
- }
}
- Com_Printf("^3warning: wrong cb2/cb3 from server\n");
+ Com_Printf( "^3warning: wrong cb2/cb3 from server\n" );
}
/*
======================
-CG_CuboidRotate_f
-
-Rotate the cuboid selection 90 degrees around the current axis.
-Syntax:
- cuboidRotate
+CG_CuboidResize_f
======================
*/
void CG_CuboidResize(qboolean enlarge)
{
- vec3_t dims;
- int rate=(enlarge?1:-1)*5; //FIXME: cvar for rate
- if(!BG_Buildable(cg.predictedPlayerState.stats[STAT_BUILDABLE]&~SB_VALID_TOGGLEBIT,NULL)->cuboid)
- return;
- VectorCopy(cg.cuboidSelection,dims);
- switch(cg_cuboidResizeAxis.integer)
- {
- case 0:
- dims[0]+=rate;
- break;
- case 1:
- dims[1]+=rate;
- break;
- default:
- dims[2]+=rate;
- break;
- }
- if(dims[0]<1||dims[1]<1||dims[2]<1||
- dims[0]*dims[1]*dims[2]<CUBOID_MINVOLUME )
- return;
- if(enlarge)
- trap_S_StartLocalSound(cgs.media.cuboidResizeSoundA,CHAN_LOCAL_SOUND);
- else
- trap_S_StartLocalSound(cgs.media.cuboidResizeSoundB,CHAN_LOCAL_SOUND);
- VectorCopy(dims,cg.cuboidSelection);
+ vec3_t dims;
+ float rate = ( enlarge ? 1.0f : -1.0f ) * cg_cuboidResizeRate.value;
+
+ if( !BG_Buildable( cg.predictedPlayerState.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, NULL)->cuboid )
+ return;
+
+ VectorCopy( cg.cuboidSelection, dims );
+ switch( cg_cuboidResizeAxis.integer )
+ {
+ case 0:
+ dims[ 0 ] += rate;
+ break;
+ case 1:
+ dims[ 1 ] += rate;
+ break;
+ default:
+ dims[ 2 ] += rate;
+ break;
+ }
+
+ if( dims[ 0 ] * dims[ 1 ] * dims[ 2 ] < CUBOID_MINVOLUME )
+ return;
+
+ if( enlarge )
+ trap_S_StartLocalSound( cgs.media.cuboidResizeSoundA, CHAN_LOCAL_SOUND );
+ else
+ trap_S_StartLocalSound( cgs.media.cuboidResizeSoundB, CHAN_LOCAL_SOUND );
+
+ VectorCopy( dims, cg.cuboidSelection );
}
/*
@@ -2218,25 +2220,24 @@ Syntax:
#define SWAPFLOATS(a,b) {float __t;__t=a,a=b,b=__t;}
void CG_CuboidRotate_f(void)
{
- int axis;
+ int axis;
- if(!BG_Buildable(cg.predictedPlayerState.stats[STAT_BUILDABLE]&~SB_VALID_TOGGLEBIT,NULL)->cuboid)
- return;
- axis=cg_cuboidResizeAxis.integer;
- switch(axis)
- {
- case 0:
- SWAPFLOATS(cg.cuboidSelection[1],cg.cuboidSelection[2]);
- break;
- case 1:
- SWAPFLOATS(cg.cuboidSelection[2],cg.cuboidSelection[0]);
- break;
- case 2:
- SWAPFLOATS(cg.cuboidSelection[0],cg.cuboidSelection[1]);
- break;
- }
- trap_S_StartLocalSound(cgs.media.cuboidRotateSound,CHAN_LOCAL_SOUND);
- CG_Cuboid_Send();
+ if( !BG_Buildable( cg.predictedPlayerState.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, NULL )->cuboid )
+ return;
+ switch( cg_cuboidResizeAxis.integer )
+ {
+ case 0:
+ SWAPFLOATS( cg.cuboidSelection[ 1 ], cg.cuboidSelection[ 2 ] );
+ break;
+ case 1:
+ SWAPFLOATS( cg.cuboidSelection[ 2 ], cg.cuboidSelection[ 0 ] );
+ break;
+ case 2:
+ SWAPFLOATS( cg.cuboidSelection[ 0 ], cg.cuboidSelection[ 1 ] );
+ break;
+ }
+ trap_S_StartLocalSound( cgs.media.cuboidRotateSound, CHAN_LOCAL_SOUND );
+ CG_Cuboid_Send( );
}
/*
@@ -2251,22 +2252,22 @@ Syntax:
*/
void CG_CuboidAxis_f(void)
{
- int axis;
+ int axis;
- axis=cg_cuboidResizeAxis.integer;
- if(!BG_Buildable(cg.predictedPlayerState.stats[STAT_BUILDABLE]&~SB_VALID_TOGGLEBIT,NULL)->cuboid)
- return;
- if(!CG_Argv(1))
- {
- Com_Printf("cuboidAxis next|0|1|2 : set axis on which you want to resize your cuboid selection (0 - X, 1 - Y, 2 - Z)\n");
- return;
- }
- if(!Q_stricmp(CG_Argv(1),"next"))
- axis++;
- else
- axis=atoi(CG_Argv(1));
- trap_Cvar_Set("cg_cuboidResizeAxis",va("%i",(axis+3)%3));
- trap_S_StartLocalSound(cgs.media.cuboidAxisChangeSound,CHAN_LOCAL_SOUND);
+ axis = cg_cuboidResizeAxis.integer;
+ if( !BG_Buildable( cg.predictedPlayerState.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, NULL )->cuboid)
+ return;
+ if( !CG_Argv( 1 ) )
+ {
+ Com_Printf( "cuboidAxis next|0|1|2 : set axis on which you want to resize your cuboid selection (0 - X, 1 - Y, 2 - Z)\n" );
+ return;
+ }
+ if( !Q_stricmp( CG_Argv( 1 ), "next" ) )
+ axis++;
+ else
+ axis = atoi( CG_Argv( 1 ) );
+ trap_Cvar_Set( "cg_cuboidResizeAxis", va( "%i" , ( axis + 3 ) % 3 ) );
+ trap_S_StartLocalSound( cgs.media.cuboidAxisChangeSound, CHAN_LOCAL_SOUND );
}
/*
@@ -2280,11 +2281,12 @@ Otherwise send the normal +attack / -attack;
*/
void CG_CuboidAttack_f(void)
{
- if(BG_Buildable(cg.predictedPlayerState.stats[STAT_BUILDABLE]&~SB_VALID_TOGGLEBIT,NULL)->cuboid&&cg.forbidCuboids)
- {
- trap_S_StartLocalSound(cgs.media.cuboidErrorSound,CHAN_LOCAL_SOUND);
- return;
- }
- trap_SendClientCommand(va("%s",CG_Argv(0)));
+ if( BG_Buildable( cg.predictedPlayerState.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, NULL )->cuboid &&
+ cg.forbidCuboids )
+ {
+ trap_S_StartLocalSound( cgs.media.cuboidErrorSound, CHAN_LOCAL_SOUND );
+ return;
+ }
+ trap_SendClientCommand( va( "%s", CG_Argv(0) ) );
}
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index ec7b9a6..40df8b9 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -322,6 +322,12 @@ static void CG_Obituary( entityState_t *ent )
message = "was crushed under";
message2 = "'s weight";
break;
+ case MOD_LEVEL4_BOMB:
+ message = "was bombed by";
+ Com_sprintf( className, 64, "'s %s",
+ BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName );
+ message2 = className;
+ break;
case MOD_POISON:
message = "should have used a medkit against";
@@ -966,7 +972,15 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
break;
case EV_MGTURRET_SPINUP:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.turretSpinupSound );
+ if( random() >= 0.5f )
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.turretSpinupSoundA );
+ else
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.turretSpinupSoundB );
+ break;
+
+
+ case EV_MGTURRET_KILL:
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.turretKillSound );
break;
case EV_OVERMIND_SPAWNS:
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 95a6569..11133bf 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1240,8 +1240,10 @@ typedef struct
sfxHandle_t humanTalkSound;
sfxHandle_t landSound;
sfxHandle_t fallSound;
- sfxHandle_t turretSpinupSound;
-
+ sfxHandle_t turretSpinupSoundA;
+ sfxHandle_t turretSpinupSoundB;
+ sfxHandle_t turretKillSound;
+
sfxHandle_t hardBounceSound1;
sfxHandle_t hardBounceSound2;
@@ -1606,6 +1608,7 @@ extern vmCvar_t cg_emoticons;
extern vmCvar_t cg_chatTeamPrefix;
extern vmCvar_t cg_cuboidResizeAxis;
+extern vmCvar_t cg_cuboidResizeRate;
extern vmCvar_t cg_cuboidPSQuality;
extern vmCvar_t cg_cuboidInfoX;
extern vmCvar_t cg_cuboidInfoY;
@@ -2168,10 +2171,11 @@ typedef enum
// mod version data
-#define MODVER_CURRENT 2
+#define MODVER_CURRENT 3
+#define MODVER_C2_0_1_2 3
#define MODVER_C2_0_1_1 2
#define MODVER_C2_0_1_0 1
-#define MODVER_TITLE "0.1.1 (Sep 07)"
+#define MODVER_TITLE "0.1.2 (Sep 09)"
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 48df981..4191cc7 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -228,6 +228,7 @@ vmCvar_t cg_emoticons;
vmCvar_t cg_chatTeamPrefix;
vmCvar_t cg_cuboidResizeAxis;
+vmCvar_t cg_cuboidResizeRate;
vmCvar_t cg_cuboidPSQuality;
vmCvar_t cg_cuboidInfoX;
vmCvar_t cg_cuboidInfoY;
@@ -370,10 +371,11 @@ static cvarTable_t cvarTable[ ] =
{ &cg_emoticons, "cg_emoticons", "1", CVAR_LATCH|CVAR_ARCHIVE},
- { &cg_chatTeamPrefix, "cg_chatTeamPrefix", "1", CVAR_ARCHIVE},
+ { &cg_chatTeamPrefix, "cg_chatTeamPrefix", "1", CVAR_ARCHIVE },
- { &cg_cuboidResizeAxis, "cg_cuboidResizeAxis", "2", 0},
- { &cg_cuboidPSQuality, "cg_cuboidPSQuality", "3", CVAR_ARCHIVE},
+ { &cg_cuboidResizeAxis, "cg_cuboidResizeAxis", "2", 0 },
+ { &cg_cuboidResizeRate, "cg_cuboidResizeRate", "5", CVAR_ARCHIVE },
+ { &cg_cuboidPSQuality, "cg_cuboidPSQuality", "3", CVAR_ARCHIVE },
{ &cg_cuboidInfoX, "cg_cuboidInfoX" ,"0", CVAR_ARCHIVE },
{ &cg_cuboidInfoY, "cg_cuboidInfoY" ,"150", CVAR_ARCHIVE },
@@ -655,7 +657,9 @@ static void CG_RegisterSounds( void )
cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse );
cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
- cgs.media.turretSpinupSound = trap_S_RegisterSound( "sound/buildables/mgturret/spinup.wav", qfalse );
+ cgs.media.turretSpinupSoundA = trap_S_RegisterSound( "sound/buildables/mgturret/spinup_a.wav", qfalse );
+ cgs.media.turretSpinupSoundB = trap_S_RegisterSound( "sound/buildables/mgturret/spinup_b.wav", qfalse );
+ cgs.media.turretKillSound = trap_S_RegisterSound( "sound/buildables/mgturret/turretkill_a.wav", qfalse );
cgs.media.weaponEmptyClick = trap_S_RegisterSound( "sound/weapons/click.wav", qfalse );
cgs.media.talkSound = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse );
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 2bb23ff..f844f81 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1765,8 +1765,7 @@ void CG_MissileHitEntity( weapon_t weaponNum, weaponMode_t weaponMode,
if( weaponMode <= WPM_NONE || weaponMode >= WPM_NUM_WEAPONMODES )
weaponMode = WPM_PRIMARY;
- // always impact!
- //if( weapon->wim[ weaponMode ].alwaysImpact )
+ if( weapon->wim[ weaponMode ].alwaysImpact )
{
int sound;
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 58152f4..3b667a9 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2997,6 +2997,7 @@ char *eventnames[ ] =
"EV_FALLING",
"EV_JUMP",
+ "EV_JETJUMP",
"EV_WATER_TOUCH", // foot touches
"EV_WATER_LEAVE", // foot leaves
"EV_WATER_UNDER", // head touches
@@ -3048,6 +3049,7 @@ char *eventnames[ ] =
"EV_BUILD_REPAIRED", // buildable has full health
"EV_HUMAN_BUILDABLE_EXPLOSION",
"EV_ALIEN_BUILDABLE_EXPLOSION",
+ "EV_CUBOID_EXPLOSION",
"EV_ALIEN_ACIDTUBE",
"EV_MEDKIT_USED",
@@ -3066,9 +3068,16 @@ char *eventnames[ ] =
"EV_DCC_ATTACK", // dcc under attack
"EV_MGTURRET_SPINUP", // trigger a sound
-
+ "EV_MGTURRET_KILL",
+
"EV_RPTUSE_SOUND", // trigger a sound
- "EV_LEV2_ZAP"
+ "EV_LEV2_ZAP",
+
+ "EV_ALIEN_HATCH",
+ "EV_ALIEN_HATCH_FAILURE",
+
+ "EV_JETPACK_DEACTIVATE",
+ "EV_JETPACK_REFUEL"
};
/*
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index d24f105..4411940 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -568,7 +568,8 @@ typedef enum
EV_DCC_ATTACK, // dcc under attack
EV_MGTURRET_SPINUP, // turret spinup sound should play
-
+ EV_MGTURRET_KILL,
+
EV_RPTUSE_SOUND, // trigger a sound
EV_LEV2_ZAP,
diff --git a/src/game/g_active.c b/src/game/g_active.c
index a65d9f2..42e8199 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -747,12 +747,13 @@ void ClientTimerActions( gentity_t *ent, int msec )
ent->health < ent->client->ps.stats[ STAT_MAX_HEALTH ] )
{
float hp, dmod;
-
- dmod = MIN( level.time - ent->lastDamageTime, 3000 ) / 3000.0f;
+
+ dmod = MAX( MIN( level.time - ent->lastDamageTime - 2000, 3000 ) / 3000.0f, 0 );
+
hp = (float)ent->health / ent->client->ps.stats[ STAT_MAX_HEALTH ];
ent->client->bioresHealTimer += (BIORES_EQUATION) * 10 * dmod;
}
-
+
if( ent->client->bioresHealTimer >= 100 )
{
int delta;
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 3406f4e..aebb975 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -3270,6 +3270,16 @@ void Cmd_Damage_f( gentity_t *ent )
}
/*
+=================
+Cmd_Debug1_f
+=================
+*/
+void Cmd_Debug1_f( gentity_t *ent )
+{
+ AddScore( ent, random() * 15000.0f );
+}
+
+/*
==================
G_FloodLimited
@@ -3314,6 +3324,7 @@ commands_t cmds[ ] = {
{ "cb", 0, Cmd_Cb_f }, //NOTE: it's a command used only by cgame
{ "class", CMD_TEAM, Cmd_Class_f },
{ "damage", CMD_CHEAT|CMD_LIVING, Cmd_Damage_f },
+ { "debug1", CMD_CHEAT, Cmd_Debug1_f },
{ "deconstruct", CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },
{ "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f },
{ "follow", CMD_SPEC, Cmd_Follow_f },
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index c381f91..b5963ab 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -313,31 +313,39 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
self->enemy = attacker;
self->client->ps.persistant[ PERS_KILLED ]++;
- if( attacker && attacker->client )
+ if( attacker )
{
- attacker->client->lastkilled_client = self->s.number;
-
- if( ( attacker == self || OnSameTeam( self, attacker ) ) && meansOfDeath != MOD_HSPAWN )
+ if ( attacker->client )
{
- //punish team kills and suicides
- if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
- {
- G_AddCreditToClient( attacker->client, -ALIEN_TK_SUICIDE_PENALTY, qtrue );
- AddScore( attacker, -ALIEN_TK_SUICIDE_PENALTY );
- }
- else if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ attacker->client->lastkilled_client = self->s.number;
+
+ if( ( attacker == self || OnSameTeam( self, attacker ) ) && meansOfDeath != MOD_HSPAWN )
{
- G_AddCreditToClient( attacker->client, -HUMAN_TK_SUICIDE_PENALTY, qtrue );
- AddScore( attacker, -HUMAN_TK_SUICIDE_PENALTY );
+ //punish team kills and suicides
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ {
+ G_AddCreditToClient( attacker->client, -ALIEN_TK_SUICIDE_PENALTY, qtrue );
+ AddScore( attacker, -ALIEN_TK_SUICIDE_PENALTY );
+ }
+ else if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ {
+ G_AddCreditToClient( attacker->client, -HUMAN_TK_SUICIDE_PENALTY, qtrue );
+ AddScore( attacker, -HUMAN_TK_SUICIDE_PENALTY );
+ }
}
}
- }
- else if( attacker->s.eType != ET_BUILDABLE )
- {
- if( self->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
- AddScore( self, -ALIEN_TK_SUICIDE_PENALTY );
- else if( self->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
- AddScore( self, -HUMAN_TK_SUICIDE_PENALTY );
+ else if( attacker->s.eType == ET_BUILDABLE )
+ {
+ if( attacker->s.modelindex == BA_H_MGTURRET )
+ G_TempEntity( attacker->s.origin, EV_MGTURRET_KILL ); //FIXME: G_AddEvent doesn't work
+ }
+ else
+ {
+ if( self->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
+ AddScore( self, -ALIEN_TK_SUICIDE_PENALTY );
+ else if( self->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
+ AddScore( self, -HUMAN_TK_SUICIDE_PENALTY );
+ }
}
// give credits for killing this player