diff options
Diffstat (limited to 'assets/credits.txt')
-rw-r--r-- | assets/credits.txt | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/assets/credits.txt b/assets/credits.txt index 126f22e..21f6a68 100644 --- a/assets/credits.txt +++ b/assets/credits.txt @@ -6,6 +6,17 @@ Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues. Version Release date ______________________________________________________________________________________________ +0.1.2 Sep 09 2013 +GAMEPLAY +- Wall impact effects no longer appear on players or buildables (the MD passing through players bug). +- Now it takes longer for Biores to start healing after the human is hurt. +NON-GAMEPLAY: +- Added a death obituary for being killed with a rantbomb. +- Replaced Turret spinup sound. +- Turrets now play a sound after killing their target. +- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate). +- Scoretable now displays high amounts of score properly. + 0.1.1 Sep 07 2013 GAMEPLAY: - Rebalanced Cuboids. @@ -13,7 +24,6 @@ GAMEPLAY: - Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina). - Limited the amount of Defense Computers that can simultaneously heal a single buildable. - Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers. -- All cuboids are now non-solid while being built. NON-GAMEPLAY: - Added missing Human Impregnation Mod assets. - Updated Helmet Mk2's texture (still not final). @@ -134,7 +144,8 @@ sound/upgrades/jetpack/refuel.wav joeseshon @ freesound.org, alexmol @ freesound.org, Pikachu cc-by ui/help.txt theinvsblman cc-by ui/ingame_options.menu Darklegion Development, theinvsblman cc-by-sa -ui/menudef.h Darklegion Development cc-by-s +ui/teamscore.menu Darklegion Development, theinvsblman cc-by-sa +ui/menudef.h Darklegion Development cc-by-sa vm/*.qvm authors denoted in Programming section GPL Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/. |