summaryrefslogtreecommitdiff
path: root/assets/credits.txt
blob: 21f6a686600e1c47c74be7a6f0657d89f547762b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
    NAME

Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues.

    CHANGELOG

Version  Release date
______________________________________________________________________________________________
0.1.2    Sep 09 2013
GAMEPLAY
- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
- Now it takes longer for Biores to start healing after the human is hurt.
NON-GAMEPLAY:
- Added a death obituary for being killed with a rantbomb.
- Replaced Turret spinup sound.
- Turrets now play a sound after killing their target.
- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
- Scoretable now displays high amounts of score properly.

0.1.1    Sep 07 2013
GAMEPLAY:
- Rebalanced Cuboids.
- Advanced Marauder damage to buildables lowered by 33%.
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
- Cleaned up assets.

0.1.0    Sep 06 2013
GAMEPLAY:
- Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different).
- Added Human Impregnation Mod.
- Jetpacks now need fuel to operate (buy ammo to refuel).
- Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize).
- Jumping uses fuel instead of stamina when possible (jetpack jumps).
- Implemented CPMA physics for everyone (both teams, all classes).
- Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate).
- Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly 
- Aliens now build faster than Humans (all buildables).
- It is now possible to evolve near an enemy as long as he's not in the sight.
- Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged).
- Medkit now gives humans 15s long immunity to poison.
- Dodging was removed.
- Dragoon pounce damage lowered by 25%.
- Trample damage lowered by 33%.
- Added Biores (heals the user and grants a partial immunity to poison).
- Server operator can choose to limit the amount of buildings that can be built in an area
- Tyrants can drop bombs (regenerate at a Booster)
- Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version
- A splash screen (with Cuboid logo and version) is now displayed every map load/restart. 
- Regular Helmet was renamed to Helmet Mk2 and Helmet Mk1 was added (a weaker, Stage 1 version).
NON-GAMEPLAY:
- Jetpack now has new, less annoying sounds.
- Flamer sounds better.
- New Marauder zapping sounds.

    CREDITS

  Programming:
theinvsblman (lead programmer)
ViruS (a.k.a. ZdrytchX) (implementing CPMA physics)

Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL.
This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software).
  
   Art
Pikachu, http//spiney.me/ (sounds)
theinvsblman (Cuboid-related stuff)

Below is the full list of all resources used by the mod.

File                                  Author                                     Licence
______________________________________________________________________________________________
configs/cuboids/*                     theinvsblman                               cc-by
credits.txt                           theinvsblman                               cc-by
cuboid/logo_1.tga - logo_15.tga       theinvsblman                               cc-by
cuboid/logo_left.tga, logo_right.tga  Bitstream                                  Bistream Vera Fonts Copyright
emoticons/*                           theinvsblman                               cc-by
icons/iconu_biokit.tga                Purga                                      cc0
icons/iconu_helmet_mk2.tga            Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/concrete/concrete.jpg   Randy Reddig @ shaderlab.com               shaderlab*
models/cuboid/concrete/fragment.tga   Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/cracks*                 theinvsblman                               cc-by
models/cuboid/cuboid.md3              theinvsblman                               cc-by
models/cuboid/glass/fragment.tga      theinvsblman                               cc-by
models/cuboid/glass/glass.jpg         theinvsblman                               cc-by
models/cuboid/ladder/fragment.tga     Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/ladder/ladder.jpg       Randy Reddig @ shaderlab.com               shaderlab*
models/cuboid/organic/fragment.tga    Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/organic/organic.jpg     Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/organic/organic_fx.jpg  Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/slime/fragment.tga      theinvsblman                               cc-by
models/cuboid/slime/slime.jpg         theinvsblman                               cc-by
models/players/human_base/h_helmet... theinvsblman                               cc0
models/players/human_base/head_lig... Darklegion Development, theinvsblman       cc-by-sa
models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman       cc-by-sa
models/weapons/flamer/weapon.cfg      Darklegion Development, theinvsblman       cc-by-sa
models/weapons/level2upg/zap1.wav     Halleck @ freesound.org                    cc-by
models/weapons/level2upg/zap_conti... DJ Chronos @ freesound.org                 cc-by
models/weapons/level2upg/weapon.cfg   Darklegion Development, theinvsblman       cc-by-sa
models/weapons/level4/weapon.cfg      Darklegion Development, theinvsblman       cc-by-sa
scripts/cuboid.shader                 theinvsblman                               cc-by
scripts/cuboid.particle               Darklegion Development, theinvsblman       cc-by-sa
sound/cuboid/axischange.wav           Ongitak @ freesound.org                    cc-by
sound/cuboid/concrete/dstr0.wav       Michael Manzke @ freesound.org             cc-by-nc
sound/cuboid/concrete/pain0.wav       Benboncan @ freesound.org                  cc-by
sound/cuboid/concrete/pain1.wav       Benboncan @ freesound.org                  cc-by
sound/cuboid/error.wav                Ludovic Kierasinski @ freesound.org        cc-by
sound/cuboid/glass/dstr0.wav          Tomlija @ freesound.org                    cc-by
sound/cuboid/glass/dstr1.wav          Richard Frohlich @ freesound.org           cc-by
sound/cuboid/glass/dstr2.wav          Rock Savage @ freesound.org                sampling+
sound/cuboid/glass/pain0.wav          RHumphries @ freesound.org                 cc-by
sound/cuboid/glass/pain1.wav          RHumphries @ freesound.org                 cc-b
sound/cuboid/glass/pain2.wav          RHumphries @ freesound.org                 cc-by
sound/cuboid/ladder/dstr0.wav         sagetyrtle @ freesound.org                 cc0
sound/cuboid/ladder/pain0.wav         sagetyrtle @ freesound.org                 cc0
sound/cuboid/ladder/pain1.wav         sagetyrtle @ freesound.org                 cc0
sound/cuboid/organic/dstr0.wav        Michael Manzke @ freesound.org             cc-by-nc
sound/cuboid/organic/dstr1.wav        aust_paul @ freesound.org                  sampling+
sound/cuboid/organic/dstr2.wav        Michael Manzke @ freesound.org, Redman     cc-by-nc
sound/cuboid/organic/pain0.wav        Michael Manzke @ freesound.org             cc-by
sound/cuboid/organic/pain1.wav        Michael Manzke @ freesound.org             cc-by
sound/cuboid/organic/pain2.wav        Michael Manzke @ freesound.org             cc-by
sound/cuboid/resizea.wav              djgriffin @ freesound.org                  cc-by-nc
sound/cuboid/resizeb.wav              djgriffin @ freesound.org                  cc-by-nc
sound/cuboid/rotate.wav               djgriffin @ freesound.org                  cc-by-nc
sound/cuboid/slime/dstr0.wav          Michael Manzke @ freesound.org             cc-by
sound/cuboid/slime/dstr1.wav          Audionautics @ freesound.org               cc-by
sound/cuboid/slime/pain0.wav          anechoix @ freesound.org                   cc-by-nc
sound/cuboid/slime/pain1.wav          anechoix @ freesound.org                   cc-by-nc
sound/player/alienhatch.wav           Darklegion Development, theinvsblman       cc-by-sa
sound/player/alienfailedhatch.wav     Darklegion Development, theinvsblman       cc-by-sa
sound/upgrades/jetpack/hi.wav         Pikachu                                    cc0
sound/upgrades/jetpack/idle.wav       Pikachu                                    cc0
sound/upgrades/jetpack/low.wav        Pikachu                                    cc0
sound/upgrades/jetpack/jump.wav       alexmol @ freesound.org, Q009,
                                      Pikachu                                    cc-by-sa 3
sound/upgrades/jetpack/lowfuel.wav    Pikachu                                    cc0
sound/upgrades/jetpack/nojumpfuel.wav Pikachu                                    cc0 
sound/upgrades/jetpack/refuel.wav     joeseshon @ freesound.org, 
                                      alexmol @ freesound.org, Pikachu           cc-by
ui/help.txt                           theinvsblman                               cc-by
ui/ingame_options.menu                Darklegion Development, theinvsblman       cc-by-sa
ui/teamscore.menu                     Darklegion Development, theinvsblman       cc-by-sa
ui/menudef.h                          Darklegion Development                     cc-by-sa
vm/*.qvm                              authors denoted in Programming section     GPL

Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/.

Terms of the Bitstream Vera Fonts Copyright can be found at: http://dejavu-fonts.org/wiki/License.

shaderlab's copyright notice (http://shaderlab.com):
______________________________________________________________________________
Usage and redistribution policy: Textures may be freely downloaded, modified,
and used in free maps, mods or total conversions provided this copyright notice
is left intact and a link to Shaderlab is provided in the credits or read-me file.
ther non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission.  Bulk redistribution or archival of
the textures in any medium, digital or otherwise (except mapping packages for mods)
is prohibited.