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-rw-r--r--assets/scripts/g_muzzleflashes.shader101
1 files changed, 101 insertions, 0 deletions
diff --git a/assets/scripts/g_muzzleflashes.shader b/assets/scripts/g_muzzleflashes.shader
new file mode 100644
index 0000000..2a3e7b4
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+++ b/assets/scripts/g_muzzleflashes.shader
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+models/weapons/rifle/flash // Rifle
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/rifle/flash.jpg
+ tcMod rotate 3000
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/chaingun/flash // Chaingun
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/chaingun/flash.jpg
+ tcMod rotate 3000
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/flamer/flash // Flamer
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/flamer/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/lgun/flash // Lasgun
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/lgun/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/lcannon/flash // Lucifer Cannon
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/lcannon/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/mdriver/flash // Mass Driver
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/mdriver/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/psaw/flash // Pain Saw
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/psaw/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/prifle/flash // Pulse Rifle
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/prifle/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/shotgun/flash // Shotgun
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/shotgun/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}
+
+models/weapons/blaster/flash // Blaster
+{
+ sort additive
+ cull disable
+ {
+ map models/weapons/blaster/flash.jpg
+ blendfunc GL_ONE GL_ONE
+ }
+}