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path: root/assets/scripts/g_muzzleflashes.shader
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models/weapons/rifle/flash // Rifle
{
	sort additive
	cull disable
	{
		map	models/weapons/rifle/flash.jpg
		tcMod rotate 3000
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/chaingun/flash // Chaingun
{
	sort additive
	cull disable
	{
		map	models/weapons/chaingun/flash.jpg
		tcMod rotate 3000
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/flamer/flash // Flamer
{
	sort additive
	cull disable
	{
		map	models/weapons/flamer/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/lgun/flash // Lasgun
{
	sort additive
	cull disable
	{
		map	models/weapons/lgun/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/lcannon/flash // Lucifer Cannon
{
	sort additive
	cull disable
	{
		map	models/weapons/lcannon/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/mdriver/flash // Mass Driver
{
	sort additive
	cull disable
	{
		map	models/weapons/mdriver/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/psaw/flash // Pain Saw
{
	sort additive
	cull disable
	{
		map	models/weapons/psaw/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/prifle/flash // Pulse Rifle
{
	sort additive
	cull disable
	{
		map	models/weapons/prifle/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/shotgun/flash // Shotgun
{
	sort additive
	cull disable
	{
		map	models/weapons/shotgun/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}

models/weapons/blaster/flash // Blaster
{
	sort additive
	cull disable
	{
		map	models/weapons/blaster/flash.jpg
		blendfunc GL_ONE GL_ONE
	}
}