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-rwxr-xr-xassets/ui/ingame.menu140
1 files changed, 0 insertions, 140 deletions
diff --git a/assets/ui/ingame.menu b/assets/ui/ingame.menu
deleted file mode 100755
index 808287e..0000000
--- a/assets/ui/ingame.menu
+++ /dev/null
@@ -1,140 +0,0 @@
-#include "ui/menudef.h"
-{
-
-#define BUTT_BAR_X 25
-#define BUTT_BAR_Y 0
-#define BUTT_BAR_W 250
-#define BUTT_BAR_H 56
-#define BUTT_W (BUTT_BAR_W/4)
-#define BUTT_H BUTT_BAR_H
-#define BUTT_TEXT_S 20
-
- assetGlobalDef
- {
- font "fonts/font" 26 // font
- smallFont "fonts/smallfont" 20 // font
- bigFont "fonts/bigfont" 34 // font
- cursor "ui/assets/3_cursor3" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
-
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
- }
-
-
- \\ INGAME MENU \\
-
- menuDef
- {
- name "ingame"
- style WINDOW_STYLE_FILLED
- visible MENU_FALSE
- fullScreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 0 0 1280 56
- focusColor 1 .75 0 1
- disableColor .5 .5 .5 1
- backColor 0 0 0 1
- aspectBias ALIGN_LEFT
-
- onEsc
- {
- close ingame;
- }
-
- itemDef
- {
- name splashmodel
- rect 0 -10 640 66
- type ITEM_TYPE_MODEL
- style WINDOW_STYLE_FILLED
- asset_model "models/splash/splash_screen.md3"
- model_fovx 32.0
- model_fovy 3.8
- model_angle 180
- visible MENU_TRUE
- decoration
- backcolor 0 0 0 1
- }
-
- itemdef
- {
- name game
- text "Game"
- rect BUTT_BAR_X BUTT_BAR_Y BUTT_W BUTT_H
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- textalign ALIGN_CENTER
- textvalign VALIGN_CENTER
- textscale .4
- forecolor 1 1 1 1
- visible MENU_TRUE
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_game
- }
- }
-
- itemDef
- {
- name options
- text "Options"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect (BUTT_BAR_X+BUTT_W) BUTT_BAR_Y BUTT_W BUTT_H
- textalign ALIGN_CENTER
- textvalign VALIGN_CENTER
- textscale .4
- forecolor 1 1 1 1
- visible MENU_TRUE
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_options
- }
- }
-
- itemDef
- {
- name leave
- text "Help"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect (BUTT_BAR_X+(2*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H
- textalign ALIGN_CENTER
- textvalign VALIGN_CENTER
- textscale .4
- forecolor 1 1 1 1
- visible MENU_TRUE
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_help
- }
- }
-
- itemDef
- {
- name leave
- text "Exit"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect (BUTT_BAR_X+(3*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H
- textalign ALIGN_CENTER
- textvalign VALIGN_CENTER
- textscale .4
- forecolor 1 1 1 1
- visible MENU_TRUE
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_leave
- }
- }
- }
-}