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-rwxr-xr-xassets/ui/tremulous_human_hud.menu379
1 files changed, 379 insertions, 0 deletions
diff --git a/assets/ui/tremulous_human_hud.menu b/assets/ui/tremulous_human_hud.menu
new file mode 100755
index 0000000..f2b4ca9
--- /dev/null
+++ b/assets/ui/tremulous_human_hud.menu
@@ -0,0 +1,379 @@
+#include "ui/menudef.h"
+
+{
+
+#define W 640
+#define H 480
+
+ menuDef
+ {
+ name "human_hud"
+ fullScreen MENU_FALSE
+ visible MENU_TRUE
+ rect 0 0 W H
+ aspectBias ASPECT_NONE
+
+#define COMMON_HUD_R 0.0
+#define COMMON_HUD_G 0.8
+#define COMMON_HUD_B 1.0
+#include "ui/tremulous_common_hud.h"
+
+ //////////////////
+ //STATIC OBJECTS//
+ //////////////////
+
+ //LEFT CIRCLE
+ itemDef
+ {
+ name "left-circle"
+ rect 35 417.5 25 25
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/neutral/circle.tga"
+ }
+
+ //LEFT ARM
+ itemDef
+ {
+ name "left-arm"
+ rect 68.25 420 94.5 35
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/human/left-arm.tga"
+ }
+
+ //CREDITS LABEL
+ itemDef
+ {
+ name "credits-label"
+ rect 508 403 7 7.5
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/human/credits.tga"
+ }
+
+ //RIGHT CIRCLE
+ itemDef
+ {
+ name "right-circle"
+ rect 580 417.5 25 25
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/neutral/circle.tga"
+ }
+
+ //RIGHT ARM
+ itemDef
+ {
+ name "right-arm"
+ rect 477.25 420 94.5 35
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/human/right-arm.tga"
+ }
+
+ //RIGHT CAP
+ itemDef
+ {
+ name "right-cap"
+ rect 500 400 80 15
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/human/right-cap.tga"
+ }
+
+ ///////////////////
+ //DYNAMIC OBJECTS//
+ ///////////////////
+
+ //BOLT
+ itemDef
+ {
+ name "bolt"
+ rect 40 420 15 20
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
+ backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
+ background "ui/assets/human/bolt.tga"
+ ownerdraw CG_PLAYER_STAMINA_BOLT
+ }
+
+ //CROSS
+ itemDef
+ {
+ name "cross"
+ rect 132.5 425 25 25
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ ownerdraw CG_PLAYER_HEALTH_CROSS
+ }
+
+ //STAMINA 1
+ itemDef
+ {
+ name "stamina1"
+ rect 34.5 403.5 9 11.5
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
+ backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
+ background "ui/assets/human/stamina1.tga"
+ ownerdraw CG_PLAYER_STAMINA_1
+ }
+
+ //STAMINA 2
+ itemDef
+ {
+ name "stamina2"
+ rect 24 410.75 11.5 10.5
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
+ backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
+ background "ui/assets/human/stamina2.tga"
+ ownerdraw CG_PLAYER_STAMINA_2
+ }
+
+ //STAMINA 3
+ itemDef
+ {
+ name "stamina3"
+ rect 20.75 423.5 10.5 7
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
+ backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
+ background "ui/assets/human/stamina3.tga"
+ ownerdraw CG_PLAYER_STAMINA_3
+ }
+
+ //STAMINA 4
+ itemDef
+ {
+ name "stamina4"
+ rect 21 402.5 54 55
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
+ backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
+ background "ui/assets/human/stamina4.tga"
+ ownerdraw CG_PLAYER_STAMINA_4
+ }
+
+ //RING
+ itemDef
+ {
+ name "ring"
+ //rect 20 402.5 55 55 // Guide for Stamina alignment
+ rect 565 402.5 55 55
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
+ background "ui/assets/human/ring.tga"
+ ownerdraw CG_PLAYER_CLIPS_RING
+ }
+
+ //CREDITS
+ itemDef
+ {
+ name "credits"
+ rect 515 402 45 11.25
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ ownerdraw CG_PLAYER_CREDITS_VALUE
+ }
+
+ //HEALTH
+ itemDef
+ {
+ name "health"
+ rect 67 430 60 15
+ aspectBias ALIGN_LEFT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
+ ownerdraw CG_PLAYER_HEALTH
+ }
+
+ //WEAPON ICON
+ itemDef
+ {
+ name "weapon"
+ rect 482.5 425 25 25
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ ownerdraw CG_PLAYER_WEAPONICON
+ }
+
+ //WEAPON SELECT TEXT
+ itemDef
+ {
+ name "selecttext"
+ rect 200 300 240 25
+ aspectBias ALIGN_CENTER
+ visible MENU_TRUE
+ decoration
+ textScale .5
+ ownerdraw CG_PLAYER_SELECTTEXT
+ textstyle ITEM_TEXTSTYLE_SHADOWED
+ }
+
+ //AMMO
+ itemDef
+ {
+ name "ammo"
+ rect 507 430 53 15
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
+ ownerdraw CG_PLAYER_AMMO_VALUE
+ }
+
+ //CLIPS
+ itemDef
+ {
+ name "clips"
+ rect 538 423 60 15
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
+ ownerdraw CG_PLAYER_CLIPS_VALUE
+ }
+
+ //BUILD TIMER
+ itemDef
+ {
+ name "buildtimer"
+ rect 580 417.5 25 25
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
+ ownerdraw CG_PLAYER_BUILD_TIMER
+ }
+
+ //USABLE
+ itemDef
+ {
+ name "usable"
+ rect 307.5 380 25 25
+ aspectBias ALIGN_CENTER
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
+ background "ui/assets/neutral/use.tga"
+ ownerdraw CG_PLAYER_USABLE_BUILDABLE
+ }
+
+ //SCANNER
+ itemDef
+ {
+ name "scanner"
+ rect 164 340 312 72
+ aspectBias ALIGN_CENTER
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
+ background "ui/assets/human/scanner.tga"
+ ownerdraw CG_PLAYER_HUMAN_SCANNER
+ }
+
+ //INVENTORY
+ itemDef
+ {
+ name "inventory"
+ rect 182.5 425 275 25
+ aspectBias ALIGN_CENTER
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ ownerdraw CG_PLAYER_SELECT
+ }
+
+ //CHARGE BAR
+ itemDef
+ {
+ name "charge"
+ rect 510 384 56 8
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ ownerdraw CG_PLAYER_CHARGE_BAR
+ background "ui/assets/neutral/charge_cap_h.tga"
+ }
+
+ //CHARGE BAR BG
+ itemDef
+ {
+ name "chargebg"
+ rect 506 380 64 16
+ aspectBias ALIGN_RIGHT
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ ownerdraw CG_PLAYER_CHARGE_BAR_BG
+ background "ui/assets/neutral/charge_bg_h.tga"
+ }
+
+ //SELECTED
+ itemDef
+ {
+ name "selected"
+ rect 306 424 27 27
+ aspectBias ALIGN_CENTER
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/neutral/selected.tga"
+ }
+
+ //TEAM OVERLAY
+ itemDef
+ {
+ name "teamoverlay"
+ rect BORDER 175 200 128
+ style WINDOW_STYLE_EMPTY
+ visible MENU_TRUE
+ decoration
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.75
+ textscale 0.85
+ ownerdraw CG_TEAMOVERLAY
+ }
+ }
+}