summaryrefslogtreecommitdiff
path: root/assets/ui/tremulous_human_hud.menu
blob: f2b4ca991a1eb2dbe36cf815f7e49884baf81540 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
#include "ui/menudef.h"

{

#define W         640
#define H         480

  menuDef
  {
    name "human_hud"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 0 0 W H
    aspectBias ASPECT_NONE

#define COMMON_HUD_R 0.0
#define COMMON_HUD_G 0.8
#define COMMON_HUD_B 1.0
#include "ui/tremulous_common_hud.h"

    //////////////////
    //STATIC OBJECTS//
    //////////////////

    //LEFT CIRCLE
    itemDef
    {
      name "left-circle"
      rect 35 417.5 25 25
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/neutral/circle.tga"
    }

    //LEFT ARM
    itemDef
    {
      name "left-arm"
      rect 68.25 420 94.5 35
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/left-arm.tga"
    }

    //CREDITS LABEL
    itemDef
    {
      name "credits-label"
      rect 508 403 7 7.5
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/credits.tga"
    }

    //RIGHT CIRCLE
    itemDef
    {
      name "right-circle"
      rect 580 417.5 25 25
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/neutral/circle.tga"
    }

    //RIGHT ARM
    itemDef
    {
      name "right-arm"
      rect 477.25 420 94.5 35
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/right-arm.tga"
    }

    //RIGHT CAP
    itemDef
    {
      name "right-cap"
      rect 500 400 80 15
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/human/right-cap.tga"
    }

    ///////////////////
    //DYNAMIC OBJECTS//
    ///////////////////

    //BOLT
    itemDef
    {
      name "bolt"
      rect 40 420 15 20
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
      backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
      background "ui/assets/human/bolt.tga"
      ownerdraw CG_PLAYER_STAMINA_BOLT
    }

    //CROSS
    itemDef
    {
      name "cross"
      rect 132.5 425 25 25
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      ownerdraw CG_PLAYER_HEALTH_CROSS
    }

    //STAMINA 1
    itemDef
    {
      name "stamina1"
      rect 34.5 403.5 9 11.5
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
      backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
      background "ui/assets/human/stamina1.tga"
      ownerdraw CG_PLAYER_STAMINA_1
    }

    //STAMINA 2
    itemDef
    {
      name "stamina2"
      rect 24 410.75 11.5 10.5
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
      backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
      background "ui/assets/human/stamina2.tga"
      ownerdraw CG_PLAYER_STAMINA_2
    }

    //STAMINA 3
    itemDef
    {
      name "stamina3"
      rect 20.75 423.5 10.5 7
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
      backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
      background "ui/assets/human/stamina3.tga"
      ownerdraw CG_PLAYER_STAMINA_3
    }

    //STAMINA 4
    itemDef
    {
      name "stamina4"
      rect 21 402.5 54 55
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
      backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
      background "ui/assets/human/stamina4.tga"
      ownerdraw CG_PLAYER_STAMINA_4
    }

    //RING
    itemDef
    {
      name "ring"
      //rect 20 402.5 55 55  // Guide for Stamina alignment
      rect 565 402.5 55 55
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
      background "ui/assets/human/ring.tga"
      ownerdraw CG_PLAYER_CLIPS_RING
    }

    //CREDITS
    itemDef
    {
      name "credits"
      rect 515 402 45 11.25
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      ownerdraw CG_PLAYER_CREDITS_VALUE
    }

    //HEALTH
    itemDef
    {
      name "health"
      rect 67 430 60 15
      aspectBias ALIGN_LEFT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      ownerdraw CG_PLAYER_HEALTH
    }

    //WEAPON ICON
    itemDef
    {
      name "weapon"
      rect 482.5 425 25 25
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      ownerdraw CG_PLAYER_WEAPONICON
    }

    //WEAPON SELECT TEXT
    itemDef
    {
      name "selecttext"
      rect 200 300 240 25
      aspectBias ALIGN_CENTER
      visible MENU_TRUE
      decoration
      textScale .5
      ownerdraw CG_PLAYER_SELECTTEXT
      textstyle ITEM_TEXTSTYLE_SHADOWED
    }

    //AMMO
    itemDef
    {
      name "ammo"
      rect 507 430 53 15
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      ownerdraw CG_PLAYER_AMMO_VALUE
    }

    //CLIPS
    itemDef
    {
      name "clips"
      rect 538 423 60 15
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      ownerdraw CG_PLAYER_CLIPS_VALUE
    }

    //BUILD TIMER
    itemDef
    {
      name "buildtimer"
      rect 580 417.5 25 25
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      ownerdraw CG_PLAYER_BUILD_TIMER
    }

    //USABLE
    itemDef
    {
      name "usable"
      rect 307.5 380 25 25
      aspectBias ALIGN_CENTER
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      background "ui/assets/neutral/use.tga"
      ownerdraw CG_PLAYER_USABLE_BUILDABLE
    }

    //SCANNER
    itemDef
    {
      name "scanner"
      rect 164 340 312 72
      aspectBias ALIGN_CENTER
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      background "ui/assets/human/scanner.tga"
      ownerdraw CG_PLAYER_HUMAN_SCANNER
    }

    //INVENTORY
    itemDef
    {
      name "inventory"
      rect 182.5 425 275 25
      aspectBias ALIGN_CENTER
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      ownerdraw CG_PLAYER_SELECT
    }

    //CHARGE BAR
    itemDef
    {
      name "charge"
      rect 510 384 56 8
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
      ownerdraw CG_PLAYER_CHARGE_BAR
      background "ui/assets/neutral/charge_cap_h.tga"
    }

    //CHARGE BAR BG
    itemDef
    {
      name "chargebg"
      rect 506 380 64 16
      aspectBias ALIGN_RIGHT
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      ownerdraw CG_PLAYER_CHARGE_BAR_BG
      background "ui/assets/neutral/charge_bg_h.tga"
    }

    //SELECTED
    itemDef
    {
      name "selected"
      rect 306 424 27 27
      aspectBias ALIGN_CENTER
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
      style WINDOW_STYLE_SHADER
      background "ui/assets/neutral/selected.tga"
    }

    //TEAM OVERLAY
    itemDef
    {
      name "teamoverlay"
      rect BORDER 175 200 128
      style WINDOW_STYLE_EMPTY
      visible MENU_TRUE
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.75
      textscale 0.85
      ownerdraw CG_TEAMOVERLAY
    }
  }
}