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path: root/assets/scripts/g_humanweaponfx.trail
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models/weapons/mdriver/fireTS
{
  beam
  {
    shader gfx/mdriver/trail
    width 3.0 3.0
    textureType stretch 0.94 0.03
  }
  lifeTime 70
}

models/weapons/prifle/missileTS
{
  beam
  {
    shader gfx/prifle/red_streak

    segments 2
    width 6.0 4.0
    alpha 1.0 0.1
    segmentTime 120

    textureType stretch 0.0 1.0
  }
}