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authorPaweł Redman <pawel.redman@gmail.com>2018-03-26 19:30:30 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-03-26 19:30:30 +0200
commit1c1c32fc463110d515cd43d6f149053f26a2672f (patch)
treedeb18bb989476d7d4de1eeaf4cde0c496f3cc173
parent2f978ea5085678e98e391317cc50ac991cd726a8 (diff)
Make spiders pathfind much less often.
-rw-r--r--src/game/units.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp
index edb41ec..2681a43 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -560,7 +560,8 @@ void unit_spider_t::target_and_attack(void)
return;
start_moving(target->x);
- next_targetting = game->now + 0.2;
+ next_targetting = game->now + remap(game->dice_prng.next_float(),
+ 0.0f, 1.0f, 0.8f, 1.2f);
if (last_attack + 0.5 > game->now)
return;
@@ -588,7 +589,6 @@ void unit_spider_t::on_think(void)
void unit_spider_t::on_wake(void)
{
- next_targetting = game->now;
}
void unit_spider_t::on_death(void)