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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 12:04:56 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 12:04:56 +0200 |
commit | 7159afab99b130e7f3c5560765dded6c861f6c3b (patch) | |
tree | 2b0a2ec22f003a215db8503a7b0701cfa6af67cc /src/game/assets.cpp | |
parent | 20b0ba26bb7b7ec43107e55e2a227de370b63e97 (diff) |
More sounds.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 2009672..59cf89a 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -44,6 +44,9 @@ void load(void) soldier.fire.load("assets/units/soldier/fire.ogg"); soldier.fire.volume = 4.0f; + soldier.pain.load("assets/units/soldier/pain.ogg"); + soldier.death.load("assets/units/soldier/death1.ogg"); + soldier.death.load("assets/units/soldier/death2.ogg"); soldier.gib_sound.load("assets/units/soldier/gibbing.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg"); @@ -56,13 +59,27 @@ void load(void) spider.idle.load("assets/units/spider/idle", 2, 2, 2); spider.walking.load("assets/units/spider/walking", 2, 2, 2); spider.dead.load("assets/units/spider/dead_", 1); + spider.sounds.load("assets/units/spider/sound1.ogg"); + spider.sounds.load("assets/units/spider/sound2.ogg"); + spider.sounds.load("assets/units/spider/sound3.ogg"); + spider.sounds.load("assets/units/spider/sound4.ogg"); + spider.sounds.load("assets/units/spider/sound5.ogg"); + spider.sounds.load("assets/units/spider/sound6.ogg"); + spider.sounds.load("assets/units/spider/sound7.ogg"); + spider.bite.load("assets/units/spider/bite.ogg"); nest.idle.load("assets/units/nest/idle_", 5); nest.dead.load("assets/units/nest/dead_", 1); + nest.spawn.load("assets/units/nest/spawn.ogg"); + nest.pain.load("assets/units/nest/pain.ogg"); + nest.death.load("assets/units/nest/death.ogg"); repl.idle.load("assets/units/repl/idle_", 1); repl.dead.load("assets/units/repl/dead_", 1); repl.sound.load("assets/units/repl/sound.ogg"); + repl.damage.load("assets/units/repl/damage1.ogg"); + repl.damage.load("assets/units/repl/damage2.ogg"); + repl.damage.load("assets/units/repl/damage3.ogg"); fx.blood.load("assets/units/blood_", 4); fx.flash.load("assets/units/flash_", 1); |