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authorPaweł Redman <pawel.redman@gmail.com>2018-04-13 12:04:56 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-13 12:04:56 +0200
commit7159afab99b130e7f3c5560765dded6c861f6c3b (patch)
tree2b0a2ec22f003a215db8503a7b0701cfa6af67cc /src/game/assets.cpp
parent20b0ba26bb7b7ec43107e55e2a227de370b63e97 (diff)
More sounds.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 2009672..59cf89a 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -44,6 +44,9 @@ void load(void)
soldier.fire.load("assets/units/soldier/fire.ogg");
soldier.fire.volume = 4.0f;
+ soldier.pain.load("assets/units/soldier/pain.ogg");
+ soldier.death.load("assets/units/soldier/death1.ogg");
+ soldier.death.load("assets/units/soldier/death2.ogg");
soldier.gib_sound.load("assets/units/soldier/gibbing.ogg");
soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg");
@@ -56,13 +59,27 @@ void load(void)
spider.idle.load("assets/units/spider/idle", 2, 2, 2);
spider.walking.load("assets/units/spider/walking", 2, 2, 2);
spider.dead.load("assets/units/spider/dead_", 1);
+ spider.sounds.load("assets/units/spider/sound1.ogg");
+ spider.sounds.load("assets/units/spider/sound2.ogg");
+ spider.sounds.load("assets/units/spider/sound3.ogg");
+ spider.sounds.load("assets/units/spider/sound4.ogg");
+ spider.sounds.load("assets/units/spider/sound5.ogg");
+ spider.sounds.load("assets/units/spider/sound6.ogg");
+ spider.sounds.load("assets/units/spider/sound7.ogg");
+ spider.bite.load("assets/units/spider/bite.ogg");
nest.idle.load("assets/units/nest/idle_", 5);
nest.dead.load("assets/units/nest/dead_", 1);
+ nest.spawn.load("assets/units/nest/spawn.ogg");
+ nest.pain.load("assets/units/nest/pain.ogg");
+ nest.death.load("assets/units/nest/death.ogg");
repl.idle.load("assets/units/repl/idle_", 1);
repl.dead.load("assets/units/repl/dead_", 1);
repl.sound.load("assets/units/repl/sound.ogg");
+ repl.damage.load("assets/units/repl/damage1.ogg");
+ repl.damage.load("assets/units/repl/damage2.ogg");
+ repl.damage.load("assets/units/repl/damage3.ogg");
fx.blood.load("assets/units/blood_", 4);
fx.flash.load("assets/units/flash_", 1);