diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 12:04:56 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 12:04:56 +0200 |
commit | 7159afab99b130e7f3c5560765dded6c861f6c3b (patch) | |
tree | 2b0a2ec22f003a215db8503a7b0701cfa6af67cc /src | |
parent | 20b0ba26bb7b7ec43107e55e2a227de370b63e97 (diff) |
More sounds.
Diffstat (limited to 'src')
-rw-r--r-- | src/game/assets.cpp | 17 | ||||
-rw-r--r-- | src/game/game.cpp | 1 | ||||
-rw-r--r-- | src/game/game.hpp | 19 | ||||
-rw-r--r-- | src/game/unit_nest.cpp | 10 | ||||
-rw-r--r-- | src/game/unit_repl.cpp | 7 | ||||
-rw-r--r-- | src/game/unit_soldier.cpp | 6 | ||||
-rw-r--r-- | src/game/unit_spider.cpp | 9 |
7 files changed, 55 insertions, 14 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 2009672..59cf89a 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -44,6 +44,9 @@ void load(void) soldier.fire.load("assets/units/soldier/fire.ogg"); soldier.fire.volume = 4.0f; + soldier.pain.load("assets/units/soldier/pain.ogg"); + soldier.death.load("assets/units/soldier/death1.ogg"); + soldier.death.load("assets/units/soldier/death2.ogg"); soldier.gib_sound.load("assets/units/soldier/gibbing.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg"); @@ -56,13 +59,27 @@ void load(void) spider.idle.load("assets/units/spider/idle", 2, 2, 2); spider.walking.load("assets/units/spider/walking", 2, 2, 2); spider.dead.load("assets/units/spider/dead_", 1); + spider.sounds.load("assets/units/spider/sound1.ogg"); + spider.sounds.load("assets/units/spider/sound2.ogg"); + spider.sounds.load("assets/units/spider/sound3.ogg"); + spider.sounds.load("assets/units/spider/sound4.ogg"); + spider.sounds.load("assets/units/spider/sound5.ogg"); + spider.sounds.load("assets/units/spider/sound6.ogg"); + spider.sounds.load("assets/units/spider/sound7.ogg"); + spider.bite.load("assets/units/spider/bite.ogg"); nest.idle.load("assets/units/nest/idle_", 5); nest.dead.load("assets/units/nest/dead_", 1); + nest.spawn.load("assets/units/nest/spawn.ogg"); + nest.pain.load("assets/units/nest/pain.ogg"); + nest.death.load("assets/units/nest/death.ogg"); repl.idle.load("assets/units/repl/idle_", 1); repl.dead.load("assets/units/repl/dead_", 1); repl.sound.load("assets/units/repl/sound.ogg"); + repl.damage.load("assets/units/repl/damage1.ogg"); + repl.damage.load("assets/units/repl/damage2.ogg"); + repl.damage.load("assets/units/repl/damage3.ogg"); fx.blood.load("assets/units/blood_", 4); fx.flash.load("assets/units/flash_", 1); diff --git a/src/game/game.cpp b/src/game/game.cpp index 6e8ea78..bf9ec97 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -417,7 +417,6 @@ void state_t::explosion(v2f_t x) continue; damage = pow(1 - trace.frac, 2.0f) * 40.0f; - printf("frac=%f, damage=%i\n", trace.frac, damage); unit->damage(damage, nullptr); } } diff --git a/src/game/game.hpp b/src/game/game.hpp index 6c71736..27faf46 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -62,21 +62,24 @@ namespace game { render::oriented_sprite_4M2_t legs_idle, legs_walking; render::animated_texture_t dead, gibbing; - audio::sound_t fire, step_stone, step_dirt, gib_sound; + audio::sound_t fire, step_stone, step_dirt, pain, death, gib_sound; } soldier_assets_t; typedef struct { render::oriented_sprite_4M_t idle, walking; render::animated_texture_t dead; + + audio::sound_t sounds, bite; } spider_assets_t; typedef struct { render::animated_texture_t idle, dead; + audio::sound_t spawn, pain, death; } nest_assets_t; typedef struct { render::animated_texture_t idle, dead; - audio::sound_t sound; + audio::sound_t sound, damage; } repl_assets_t; typedef struct { @@ -252,7 +255,7 @@ namespace game { void on_think(void); void on_spawn(void) {}; void on_wake(void) {}; - void on_damage(unit_t *attacker) {}; + void on_damage(unit_t *attacker); void on_death(void); }; @@ -267,7 +270,7 @@ namespace game { void on_think(void); void on_spawn(void) {}; - void on_wake(void) {}; + void on_wake(void); void on_damage(unit_t *attacker); void on_death(void); }; @@ -284,7 +287,7 @@ namespace game { void on_think(void); void on_spawn(void); void on_wake(void) {}; - void on_damage(unit_t *attacker) {}; + void on_damage(unit_t *attacker); void on_death(void); }; @@ -295,10 +298,10 @@ namespace game { void render_to(render::state_t *render); void render_late_to(render::state_t *render) {}; - void on_think(void); - void on_spawn(void); + void on_think(void) {}; + void on_spawn(void) {}; void on_wake(void) {}; - void on_damage(unit_t *attacker) {}; + void on_damage(unit_t *attacker); void on_death(void); void activate(void); diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp index cae98f5..5890d34 100644 --- a/src/game/unit_nest.cpp +++ b/src/game/unit_nest.cpp @@ -68,6 +68,7 @@ void unit_nest_t::on_think(void) return; spawn_spider(game, x); + assets::nest.spawn.play_3d(x); next_spawning = game->now + game->prng.next_float() * 10 + 5; } @@ -78,10 +79,19 @@ void unit_nest_t::on_spawn(void) spawn_spider(game, x); } +void unit_nest_t::on_damage(unit_t *attacker) +{ + if (attacker) + hivemind_attack(this, attacker->x); + + assets::nest.pain.play_3d(x); +} + void unit_nest_t::on_death(void) { render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BACKGROUND; + assets::nest.death.play_3d(x); } void unit_nest_t::render_to(render::state_t *render) diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp index e11d204..11f49ae 100644 --- a/src/game/unit_repl.cpp +++ b/src/game/unit_repl.cpp @@ -35,12 +35,9 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL) controllable = true; } -void unit_repl_t::on_think(void) -{ -} - -void unit_repl_t::on_spawn(void) +void unit_repl_t::on_damage(unit_t *attacker) { + assets::repl.damage.play_3d(x); } void unit_repl_t::on_death(void) diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp index e49c25a..f4432bf 100644 --- a/src/game/unit_soldier.cpp +++ b/src/game/unit_soldier.cpp @@ -163,11 +163,17 @@ void unit_soldier_t::on_think(void) } } +void unit_soldier_t::on_damage(unit_t *attacker) +{ + assets::soldier.pain.play_3d(x); +} + void unit_soldier_t::on_death(void) { if (health >= -10) { render_size[0] = v2f_t(-0.75f, -0.5f); render_size[1] = v2f_t(+0.75f, +0.5f); + assets::soldier.death.play_3d(x); } else { assets::soldier.gib_sound.play_3d(x); } diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp index df9073c..32ae178 100644 --- a/src/game/unit_spider.cpp +++ b/src/game/unit_spider.cpp @@ -68,6 +68,12 @@ void unit_spider_t::target_and_attack(void) last_attack = game->now; target->damage(15, this); + assets::spider.bite.play_3d(x); +} + +void unit_spider_t::on_wake(void) +{ + assets::spider.sounds.play_3d(x); } void unit_spider_t::on_think(void) @@ -85,6 +91,8 @@ void unit_spider_t::on_think(void) void unit_spider_t::on_damage(unit_t *attacker) { + assets::spider.sounds.play_3d(x); + if (!attacker) return; @@ -101,6 +109,7 @@ void unit_spider_t::on_death(void) render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BACKGROUND; + assets::spider.sounds.play_3d(x); } void unit_spider_t::render_to(render::state_t *render) |