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authorPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:43:40 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:43:40 +0200
commit8d740f470fb5ed5f63a3d59d3867189626e285b9 (patch)
tree30123091126a86c82f081de10f3ec7e0f92a0a6c /src/game/assets.cpp
parent7c56f59aedddb6bb18d85e778a3acbef16b4c54f (diff)
Corpses can take damage now.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 0ec83c2..f92aae0 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -49,7 +49,6 @@ void load(void)
soldier.pain.load("assets/units/soldier/pain.ogg");
soldier.death.load("assets/units/soldier/death1.ogg");
soldier.death.load("assets/units/soldier/death2.ogg");
- soldier.gib_sound.load("assets/units/soldier/gibbing.ogg");
soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg");
soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg");
@@ -85,6 +84,8 @@ void load(void)
fx.blood.load("assets/units/blood_", 4);
fx.flash.load("assets/units/flash_", 1);
+ fx.gibbing.load("assets/fx/gibbing.ogg");
+ fx.corpse_hit.load("assets/fx/corpse_hit.ogg");
fx.explosion.load("assets/fx/explosion_", 7);
fx.explosion_sound.load("assets/fx/explosion.ogg");
fx.explosion_sound.volume = 12.0f;