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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:43:40 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:43:40 +0200 |
commit | 8d740f470fb5ed5f63a3d59d3867189626e285b9 (patch) | |
tree | 30123091126a86c82f081de10f3ec7e0f92a0a6c /src/game/assets.cpp | |
parent | 7c56f59aedddb6bb18d85e778a3acbef16b4c54f (diff) |
Corpses can take damage now.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 0ec83c2..f92aae0 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -49,7 +49,6 @@ void load(void) soldier.pain.load("assets/units/soldier/pain.ogg"); soldier.death.load("assets/units/soldier/death1.ogg"); soldier.death.load("assets/units/soldier/death2.ogg"); - soldier.gib_sound.load("assets/units/soldier/gibbing.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg"); @@ -85,6 +84,8 @@ void load(void) fx.blood.load("assets/units/blood_", 4); fx.flash.load("assets/units/flash_", 1); + fx.gibbing.load("assets/fx/gibbing.ogg"); + fx.corpse_hit.load("assets/fx/corpse_hit.ogg"); fx.explosion.load("assets/fx/explosion_", 7); fx.explosion_sound.load("assets/fx/explosion.ogg"); fx.explosion_sound.volume = 12.0f; |