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authorPaweł Redman <pawel.redman@gmail.com>2017-12-14 18:40:11 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-14 18:40:11 +0100
commitb914d67b4e683c2d3e43c1854d6ef48b1878e4b6 (patch)
treeb91f8e74db15f597b3c86b2f86f16062eeffdf1f /src/game/assets.cpp
parent2bae146672c49e8d9c3a514119c6980eef6f9f86 (diff)
Allow humans to shoot.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 1034f92..dddd447 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -9,12 +9,15 @@ void load(void)
{
human.head_idle.load("assets/units/human/head_idle", 1, 1, 1);
human.body_idle.load("assets/units/human/body_idle", 2, 2, 2);
+ human.body_aiming.load("assets/units/human/body_aiming", 2, 2, 2);
+ human.body_firing.load("assets/units/human/body_firing", 2, 2, 2);
human.legs_idle.load("assets/units/human/legs_idle", 2, 2);
human.legs_walking.load("assets/units/human/legs_walking", 2, 2);
human.dead.load("assets/units/human/dead_", 1);
alien.idle.load("assets/units/alien/idle", 2, 2, 2);
alien.walking.load("assets/units/alien/walking", 2, 2, 2);
+ alien.dead.load("assets/units/alien/dead_", 1);
world::register_tile(TILE_DIRT, 0);
world::register_tile(TILE_WALL, CF_SOLID);