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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:56:23 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:56:23 +0200 |
commit | f6b478403e73c9d85f32d6ab6014bb45f82dd503 (patch) | |
tree | 2430a46c570f5b6d87dfa2dee60210e570c8ed7e /src/game/effects.cpp | |
parent | 8d740f470fb5ed5f63a3d59d3867189626e285b9 (diff) |
Redo how explosions deal damage.
Diffstat (limited to 'src/game/effects.cpp')
-rw-r--r-- | src/game/effects.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/effects.cpp b/src/game/effects.cpp index b69647c..858da5a 100644 --- a/src/game/effects.cpp +++ b/src/game/effects.cpp @@ -174,8 +174,6 @@ fx_explosion_t::fx_explosion_t(state_t *game_, v2f_t x_) : effect_t(game_) flash = new fx_flash_t(game, x, 5.0f, sf::Color(255, 255, 170, 255)); flash->place(&game->world); - - game->hivemind_alert(x, 20.0f, false, v2f_t(0, 0)); } void fx_explosion_t::render_to(render::state_t *render) |