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authorPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:56:23 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:56:23 +0200
commitf6b478403e73c9d85f32d6ab6014bb45f82dd503 (patch)
tree2430a46c570f5b6d87dfa2dee60210e570c8ed7e /src/game/effects.cpp
parent8d740f470fb5ed5f63a3d59d3867189626e285b9 (diff)
Redo how explosions deal damage.
Diffstat (limited to 'src/game/effects.cpp')
-rw-r--r--src/game/effects.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/effects.cpp b/src/game/effects.cpp
index b69647c..858da5a 100644
--- a/src/game/effects.cpp
+++ b/src/game/effects.cpp
@@ -174,8 +174,6 @@ fx_explosion_t::fx_explosion_t(state_t *game_, v2f_t x_) : effect_t(game_)
flash = new fx_flash_t(game, x, 5.0f, sf::Color(255, 255, 170, 255));
flash->place(&game->world);
-
- game->hivemind_alert(x, 20.0f, false, v2f_t(0, 0));
}
void fx_explosion_t::render_to(render::state_t *render)