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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-20 12:35:21 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-20 12:35:21 +0200 |
commit | f4fe2c7f10a8d2e253de27f1a540ca68184d5d29 (patch) | |
tree | 4916ce9f704aa2df7a71b6186c08fea2543090fe /src/game/game.cpp | |
parent | fade55e67e1a6944461c16c1495dea9546243756 (diff) |
Pseudo 3D firing and misc. fixes.
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r-- | src/game/game.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index f71b9d2..f6a741c 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -250,10 +250,7 @@ static void command_soldier(unit_soldier_t *soldier, v2f_t x, int number) soldier->rocket_fired = true; from = soldier->x + v2f_t(0, -0.5); - v = x - from; - v *= 1.0f / v.len() * 10.0f; - - rocket = new rocket_t(soldier->game, from, v, soldier); + rocket = new rocket_t(soldier->game, from, x, soldier); rocket->place(&soldier->game->world, from); } } |