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author | Paweł Redman <pawel.redman@gmail.com> | 2018-03-28 12:30:38 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-03-28 12:30:38 +0200 |
commit | aa4731d2e1305ea4fb6d59032026bf1ce6f2b65d (patch) | |
tree | 789422526638c9f9b539e471ec9badd280c4350f /src/game/game.hpp | |
parent | eafbe41b2ceb77f6fcb5f39b80d683d1e8e1e60e (diff) |
Another rebalance: no more randomness in combat.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index c2bc58d..025aa12 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -196,15 +196,6 @@ namespace game { bool keep_moving(double speed); bool start_moving(v2f_t dst); - struct { - size_t armor_class; - die_t hit_die; - } cs; - - struct { - audio::sound_t *attack = NULL; - } sounds; - bool dead = false; double death_time = -INFINITY; int health = 1, max_health = 1; |