summaryrefslogtreecommitdiff
path: root/src/game/game.hpp
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2018-03-28 12:30:38 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-03-28 12:30:38 +0200
commitaa4731d2e1305ea4fb6d59032026bf1ce6f2b65d (patch)
tree789422526638c9f9b539e471ec9badd280c4350f /src/game/game.hpp
parenteafbe41b2ceb77f6fcb5f39b80d683d1e8e1e60e (diff)
Another rebalance: no more randomness in combat.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index c2bc58d..025aa12 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -196,15 +196,6 @@ namespace game {
bool keep_moving(double speed);
bool start_moving(v2f_t dst);
- struct {
- size_t armor_class;
- die_t hit_die;
- } cs;
-
- struct {
- audio::sound_t *attack = NULL;
- } sounds;
-
bool dead = false;
double death_time = -INFINITY;
int health = 1, max_health = 1;