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authorPaweł Redman <pawel.redman@gmail.com>2017-12-18 19:55:43 +0000
committerPaweł Redman <pawel.redman@gmail.com>2017-12-18 19:55:43 +0000
commitb0cb2054fae07a688174d6b78fd310c986233de3 (patch)
treecc6f480fc2a1f7c0fc0b3de7226d352f5c005f85 /src/game/game.hpp
parent2d0ca20e5f8775960e1e93add81876ed6fa26707 (diff)
Drastically reduce the number of awake entities.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index aea381c..75ac555 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -109,7 +109,7 @@ namespace game {
void place(world::world_t *world);
void place(world::world_t *world, v2f_t x_);
- bool ignore_waking = false;
+ bool ignore_waking = true; // Most entities won't need this mechanism.
bool awake = false;
double wake_time = -INFINITY;
void wake(void);