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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-01 14:04:53 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-01 14:04:53 +0200 |
commit | 020e91ca69f35329eae518f3fe92afba2e117d06 (patch) | |
tree | e7205023072b5d3a6bba4806c9663a7be469184f /src/game/unit_nest.cpp | |
parent | 2c8e84a3d2fe93f84d0ffca63967e81a03534c00 (diff) |
Remove the fear mechanic.
Diffstat (limited to 'src/game/unit_nest.cpp')
-rw-r--r-- | src/game/unit_nest.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp index 326741e..9b3e1e1 100644 --- a/src/game/unit_nest.cpp +++ b/src/game/unit_nest.cpp @@ -44,8 +44,8 @@ void spawn_spider(game::state_t *game, v2f_t nest) world::cmodel_t cmodel; unit_spider_t *spider; - offset = game->dice_prng.unit_vec2(); - x = nest + offset * (game->dice_prng.next_float() * 0.2 + 0.4); + offset = game->prng.unit_vec2(); + x = nest + offset * (game->prng.next_float() * 0.2 + 0.4); cmodel.bounds = rectf_t(v2f_t(-0.5f, -0.5f), v2f_t(0.5f, 0.5f)) + x; cmodel.cflags = CF_SOLID | CF_WATER | CF_BODY_SMALL; @@ -67,7 +67,7 @@ void unit_nest_t::on_think(void) return; spawn_spider(game, x); - next_spawning = game->now + game->dice_prng.next_float() * 10 + 5; + next_spawning = game->now + game->prng.next_float() * 10 + 5; } void unit_nest_t::on_spawn(void) |