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authorPaweł Redman <pawel.redman@gmail.com>2018-04-13 12:04:56 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-13 12:04:56 +0200
commit7159afab99b130e7f3c5560765dded6c861f6c3b (patch)
tree2b0a2ec22f003a215db8503a7b0701cfa6af67cc /src/game/unit_nest.cpp
parent20b0ba26bb7b7ec43107e55e2a227de370b63e97 (diff)
More sounds.
Diffstat (limited to 'src/game/unit_nest.cpp')
-rw-r--r--src/game/unit_nest.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp
index cae98f5..5890d34 100644
--- a/src/game/unit_nest.cpp
+++ b/src/game/unit_nest.cpp
@@ -68,6 +68,7 @@ void unit_nest_t::on_think(void)
return;
spawn_spider(game, x);
+ assets::nest.spawn.play_3d(x);
next_spawning = game->now + game->prng.next_float() * 10 + 5;
}
@@ -78,10 +79,19 @@ void unit_nest_t::on_spawn(void)
spawn_spider(game, x);
}
+void unit_nest_t::on_damage(unit_t *attacker)
+{
+ if (attacker)
+ hivemind_attack(this, attacker->x);
+
+ assets::nest.pain.play_3d(x);
+}
+
void unit_nest_t::on_death(void)
{
render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
+ assets::nest.death.play_3d(x);
}
void unit_nest_t::render_to(render::state_t *render)