summaryrefslogtreecommitdiff
path: root/src/game/unit_nest.cpp
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2018-04-20 14:18:16 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-20 14:18:16 +0200
commit84766a7d49d3c1e233e13191c86d4ada2bbe2ddc (patch)
tree57f733939a9fd9c0cb1c3157da37e90b2c08b547 /src/game/unit_nest.cpp
parent0bc4eaebc6cb4410c5dbf3d89ae02634cfe72e27 (diff)
Refactor and improve the hivemind + better AI debugging.
Diffstat (limited to 'src/game/unit_nest.cpp')
-rw-r--r--src/game/unit_nest.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp
index 89846c2..a52574a 100644
--- a/src/game/unit_nest.cpp
+++ b/src/game/unit_nest.cpp
@@ -82,16 +82,16 @@ void unit_nest_t::on_spawn(void)
void unit_nest_t::on_damage(unit_t *attacker)
{
if (attacker)
- hivemind_attack(this, true, attacker->x);
+ game->hivemind_alert(x, 12.0f, true, attacker->x);
else
- hivemind_attack(this, false, v2f_t(0, 0));
+ game->hivemind_alert(x, 12.0f, false, v2f_t(0, 0));
assets::nest.pain.play_3d(x);
}
void unit_nest_t::on_death(void)
{
- hivemind_attack(this, false, v2f_t(0, 0));
+ game->hivemind_alert(x, 16.0f, false, v2f_t(0, 0));
render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;