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authorPaweł Redman <pawel.redman@gmail.com>2018-04-21 17:41:32 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-21 17:41:32 +0200
commite72e7405b4b250a9c61f1820a313acba2800fa11 (patch)
tree46417d8ef53abd8ff074ee92fed9d39904684937 /src/game/unit_scientist.cpp
parentba0af7ef3fcf7a1f85e579d66e823ff25d420c26 (diff)
Make scientists run faster.
Diffstat (limited to 'src/game/unit_scientist.cpp')
-rw-r--r--src/game/unit_scientist.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/unit_scientist.cpp b/src/game/unit_scientist.cpp
index 36be1d5..a432241 100644
--- a/src/game/unit_scientist.cpp
+++ b/src/game/unit_scientist.cpp
@@ -53,7 +53,7 @@ unit_scientist_t::unit_scientist_t(game::state_t *game) : unit_t(game, UNIT_SCIE
void unit_scientist_t::on_think(void)
{
- keep_moving(2.0);
+ keep_moving(4.0);
game->wake_area(x);
if (!move.moving)