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authorPaweł Redman <pawel.redman@gmail.com>2018-04-21 16:45:40 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-21 16:45:40 +0200
commitf43f52903f29d010a72183de24ae8f56ab6702bb (patch)
tree3e4ef5c81644086891ad9fb78fce0cb7e5c1858e /src/game/unit_scientist.cpp
parentb84b39f099e8a1f66fb95d371b60b1546fb3142a (diff)
Add the scientist.
Diffstat (limited to 'src/game/unit_scientist.cpp')
-rw-r--r--src/game/unit_scientist.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/game/unit_scientist.cpp b/src/game/unit_scientist.cpp
new file mode 100644
index 0000000..36be1d5
--- /dev/null
+++ b/src/game/unit_scientist.cpp
@@ -0,0 +1,115 @@
+/*
+This file is part of Minitrem.
+
+Minitrem is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+Minitrem is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "game.hpp"
+
+namespace game {
+
+static std::string scientist_name(procgen::prng_t *prng)
+{
+ std::stringstream ss;
+ static const char *names[] = {
+ "Сергей", "Александер", "Василий", "Владимир",
+ "Дмитрий", "Иосиф", "Иван", "Пётр", "Юрий"
+ };
+
+ ss << "проф. ";
+ ss << names[prng->next() % (sizeof(names) / sizeof(names[0]))];
+
+ return ss.str();
+}
+
+unit_scientist_t::unit_scientist_t(game::state_t *game) : unit_t(game, UNIT_SCIENTIST)
+{
+ size[0] = v2f_t(-0.3f, +0.0f);
+ size[1] = v2f_t(+0.3f, +0.3f);
+ render_size[0] = v2f_t(-0.5f, -1.2f);
+ render_size[1] = v2f_t(+0.5f, +0.3f);
+ cmodel.cflags = CF_BODY;
+ move.cflags = CF_SOLID | CF_BODY | CF_WATER;
+
+ name = scientist_name(&game->prng);
+
+ wake();
+ friendly = true;
+ controllable = true;
+
+ health = max_health = 15;
+}
+
+void unit_scientist_t::on_think(void)
+{
+ keep_moving(2.0);
+ game->wake_area(x);
+
+ if (!move.moving)
+ move_marker.reset();
+
+ if (move.moving && (x - move.last_step).len() > 0.5f) {
+ move.last_step = x;
+ assets::soldier.step_stone.play_3d(x);
+ }
+}
+
+void unit_scientist_t::on_damage(unit_t *attacker)
+{
+
+}
+
+void unit_scientist_t::on_death(void)
+{
+ cmodel.ignore = true;
+ game->deletion_list.insert(this);
+ game->explosion(x);
+}
+
+void unit_scientist_t::render_to(render::state_t *render)
+{
+ sf::Color selection_color;
+ render::oriented_sprite_t *body;
+
+ if (selected == selection_cookie) {
+ if (health == max_health)
+ selection_color = sf::Color::Green;
+ else if (health >= max_health / 2)
+ selection_color = sf::Color::Yellow;
+ else if (dead)
+ selection_color = sf::Color::Black;
+ else
+ selection_color = sf::Color::Red;
+
+ render->render(0.0, &assets::unit_selected, cmodel.bounds, selection_color);
+ }
+
+ if (move.moving && !move.blocked)
+ body = &assets::scientist.body_walking;
+ else
+ body = &assets::scientist.body_idle;
+
+ render->render(game->now * 4, body, render_bounds, move.angle);
+ render->render(game->now * 4, &assets::scientist.head_idle, render_bounds, move.angle);
+
+ unit_t::render_to(render);
+}
+
+void unit_scientist_t::render_late_to(render::state_t *render)
+{
+ if (selected == selection_cookie)
+ render->render(0.0, &assets::unit_selected_halo, cmodel.bounds, selection_color);
+}
+
+}