diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 13:48:01 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 13:48:01 +0200 |
commit | e77c5b1e01eeb55625d8cf072bedd5a34658b865 (patch) | |
tree | 683a2ecb2bfae408a0a3f351c203b9a1b372ed76 /src/game/unit_spider.cpp | |
parent | 1378213595c5072625003ddeffa4986b64940c53 (diff) |
Better random walking so spiders don't get stuck so often.
Diffstat (limited to 'src/game/unit_spider.cpp')
-rw-r--r-- | src/game/unit_spider.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp index 4f0fbd9..5d6253d 100644 --- a/src/game/unit_spider.cpp +++ b/src/game/unit_spider.cpp @@ -82,15 +82,21 @@ void unit_spider_t::on_wake(void) void unit_spider_t::on_think(void) { + if (game->now - wake_time > 10.0) { + sleep(); + return; + } + target_and_attack(); - if (have_target || game->now - wake_time < 10.0) { - if (!have_target && !move.moving) - random_walk(); + if (!have_target && !move.moving) + random_walk(); - keep_moving(4.0); - } else - sleep(); + if (!keep_moving(4.0)) { + // Try to get unstuck. + next_targetting = game->now + 0.6; + random_walk(); + } } void unit_spider_t::on_damage(unit_t *attacker) |