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-rw-r--r--assets/units/soldier/body_aiming_ny_1.pngbin1202 -> 0 bytes
-rw-r--r--assets/units/soldier/body_aiming_x_1.pngbin2249 -> 0 bytes
-rw-r--r--assets/units/soldier/body_aiming_y_1.pngbin1897 -> 0 bytes
-rw-r--r--assets/units/soldier/body_idle_ny_1.pngbin1962 -> 0 bytes
-rw-r--r--assets/units/soldier/body_idle_x_1.pngbin2697 -> 0 bytes
-rw-r--r--assets/units/soldier/body_idle_y_1.pngbin2544 -> 0 bytes
-rw-r--r--assets/units/soldier/legs_idle_x_1.pngbin848 -> 0 bytes
-rw-r--r--assets/units/soldier/legs_idle_y_1.pngbin655 -> 0 bytes
-rw-r--r--src/game/assets.cpp6
9 files changed, 3 insertions, 3 deletions
diff --git a/assets/units/soldier/body_aiming_ny_1.png b/assets/units/soldier/body_aiming_ny_1.png
deleted file mode 100644
index eec667a..0000000
--- a/assets/units/soldier/body_aiming_ny_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/body_aiming_x_1.png b/assets/units/soldier/body_aiming_x_1.png
deleted file mode 100644
index dcaba13..0000000
--- a/assets/units/soldier/body_aiming_x_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/body_aiming_y_1.png b/assets/units/soldier/body_aiming_y_1.png
deleted file mode 100644
index d0689c1..0000000
--- a/assets/units/soldier/body_aiming_y_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/body_idle_ny_1.png b/assets/units/soldier/body_idle_ny_1.png
deleted file mode 100644
index ea99192..0000000
--- a/assets/units/soldier/body_idle_ny_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/body_idle_x_1.png b/assets/units/soldier/body_idle_x_1.png
deleted file mode 100644
index 03907f0..0000000
--- a/assets/units/soldier/body_idle_x_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/body_idle_y_1.png b/assets/units/soldier/body_idle_y_1.png
deleted file mode 100644
index 6714693..0000000
--- a/assets/units/soldier/body_idle_y_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/legs_idle_x_1.png b/assets/units/soldier/legs_idle_x_1.png
deleted file mode 100644
index 4867503..0000000
--- a/assets/units/soldier/legs_idle_x_1.png
+++ /dev/null
Binary files differ
diff --git a/assets/units/soldier/legs_idle_y_1.png b/assets/units/soldier/legs_idle_y_1.png
deleted file mode 100644
index 47ec27e..0000000
--- a/assets/units/soldier/legs_idle_y_1.png
+++ /dev/null
Binary files differ
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 79edd04..0ec83c2 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -34,10 +34,10 @@ render::animated_texture_t move_marker, aim_marker;
void load(void)
{
soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1);
- soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2);
- soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2);
+ soldier.body_idle.load("assets/units/soldier/body_idle", 1, 1, 1);
+ soldier.body_aiming.load("assets/units/soldier/body_aiming", 1, 1, 1);
soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2);
- soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
+ soldier.legs_idle.load("assets/units/soldier/legs_idle", 1, 1);
soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
soldier.dead.load("assets/units/soldier/dead_", 1);
soldier.gibbing.load("assets/units/soldier/gibbing_", 3);