diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:16:13 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:16:13 +0200 |
commit | 7798f9ada1a4248e178734bc5adfd3b609bdb9a6 (patch) | |
tree | c8394eba8ddb04ab2d5aa10dd9c4fd3b0c85571e | |
parent | 09500ff4141db2588ec3ed7da8fb6d9c75d32dbb (diff) |
Cure Parkinson's.
-rw-r--r-- | assets/units/soldier/body_aiming_ny_1.png | bin | 1202 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/body_aiming_x_1.png | bin | 2249 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/body_aiming_y_1.png | bin | 1897 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/body_idle_ny_1.png | bin | 1962 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/body_idle_x_1.png | bin | 2697 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/body_idle_y_1.png | bin | 2544 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/legs_idle_x_1.png | bin | 848 -> 0 bytes | |||
-rw-r--r-- | assets/units/soldier/legs_idle_y_1.png | bin | 655 -> 0 bytes | |||
-rw-r--r-- | src/game/assets.cpp | 6 |
9 files changed, 3 insertions, 3 deletions
diff --git a/assets/units/soldier/body_aiming_ny_1.png b/assets/units/soldier/body_aiming_ny_1.png Binary files differdeleted file mode 100644 index eec667a..0000000 --- a/assets/units/soldier/body_aiming_ny_1.png +++ /dev/null diff --git a/assets/units/soldier/body_aiming_x_1.png b/assets/units/soldier/body_aiming_x_1.png Binary files differdeleted file mode 100644 index dcaba13..0000000 --- a/assets/units/soldier/body_aiming_x_1.png +++ /dev/null diff --git a/assets/units/soldier/body_aiming_y_1.png b/assets/units/soldier/body_aiming_y_1.png Binary files differdeleted file mode 100644 index d0689c1..0000000 --- a/assets/units/soldier/body_aiming_y_1.png +++ /dev/null diff --git a/assets/units/soldier/body_idle_ny_1.png b/assets/units/soldier/body_idle_ny_1.png Binary files differdeleted file mode 100644 index ea99192..0000000 --- a/assets/units/soldier/body_idle_ny_1.png +++ /dev/null diff --git a/assets/units/soldier/body_idle_x_1.png b/assets/units/soldier/body_idle_x_1.png Binary files differdeleted file mode 100644 index 03907f0..0000000 --- a/assets/units/soldier/body_idle_x_1.png +++ /dev/null diff --git a/assets/units/soldier/body_idle_y_1.png b/assets/units/soldier/body_idle_y_1.png Binary files differdeleted file mode 100644 index 6714693..0000000 --- a/assets/units/soldier/body_idle_y_1.png +++ /dev/null diff --git a/assets/units/soldier/legs_idle_x_1.png b/assets/units/soldier/legs_idle_x_1.png Binary files differdeleted file mode 100644 index 4867503..0000000 --- a/assets/units/soldier/legs_idle_x_1.png +++ /dev/null diff --git a/assets/units/soldier/legs_idle_y_1.png b/assets/units/soldier/legs_idle_y_1.png Binary files differdeleted file mode 100644 index 47ec27e..0000000 --- a/assets/units/soldier/legs_idle_y_1.png +++ /dev/null diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 79edd04..0ec83c2 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -34,10 +34,10 @@ render::animated_texture_t move_marker, aim_marker; void load(void) { soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1); - soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2); - soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2); + soldier.body_idle.load("assets/units/soldier/body_idle", 1, 1, 1); + soldier.body_aiming.load("assets/units/soldier/body_aiming", 1, 1, 1); soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2); - soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2); + soldier.legs_idle.load("assets/units/soldier/legs_idle", 1, 1); soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2); soldier.dead.load("assets/units/soldier/dead_", 1); soldier.gibbing.load("assets/units/soldier/gibbing_", 3); |