diff options
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 46c1b81..c4e9f41 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -22,6 +22,7 @@ namespace game::assets { soldier_assets_t soldier; spider_assets_t spider; nest_assets_t nest; +repl_assets_t repl; fx_assets_t fx; deco_assets_t deco; audio::ambient_t ambients[AMBIENT_COUNT]; @@ -39,10 +40,12 @@ void load(void) soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2); soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2); soldier.dead.load("assets/units/soldier/dead_", 1); + soldier.gibbing.load("assets/units/soldier/gibbing_", 3); soldier.fire.load("assets/units/soldier/fire.ogg"); soldier.fire.volume = 4.0f; - + soldier.gib_sound.load("assets/units/soldier/gibbing.ogg"); + soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg"); soldier.step_stone.load("assets/units/soldier/step_stone_3.ogg"); @@ -57,6 +60,10 @@ void load(void) nest.idle.load("assets/units/nest/idle_", 5); nest.dead.load("assets/units/nest/dead_", 1); + repl.idle.load("assets/units/repl/idle_", 1); + repl.dead.load("assets/units/repl/dead_", 1); + repl.sound.load("assets/units/repl/sound.ogg"); + fx.blood.load("assets/units/blood_", 4); fx.flash.load("assets/units/flash_", 1); |