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/*
This file is part of Minitrem.

Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "game.hpp"

namespace game::assets {

soldier_assets_t soldier;
spider_assets_t spider;
nest_assets_t nest;
repl_assets_t repl;
fx_assets_t fx;
deco_assets_t deco;
audio::ambient_t ambients[AMBIENT_COUNT];

render::animated_texture_t unit_selected;
render::animated_texture_t unit_selected_halo;
render::animated_texture_t move_marker;

void load(void)
{
	soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1);
	soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2);
	soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2);
	soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2);
	soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
	soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
	soldier.dead.load("assets/units/soldier/dead_", 1);
	soldier.gibbing.load("assets/units/soldier/gibbing_", 3);

	soldier.fire.load("assets/units/soldier/fire.ogg");
	soldier.fire.volume = 4.0f;
	soldier.gib_sound.load("assets/units/soldier/gibbing.ogg");

	soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg");
	soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg");
	soldier.step_stone.load("assets/units/soldier/step_stone_3.ogg");
	soldier.step_stone.load("assets/units/soldier/step_stone_4.ogg");
	soldier.step_stone.load("assets/units/soldier/step_stone_5.ogg");
	soldier.step_stone.volume = 1.0f;

	spider.idle.load("assets/units/spider/idle", 2, 2, 2);
	spider.walking.load("assets/units/spider/walking", 2, 2, 2);
	spider.dead.load("assets/units/spider/dead_", 1);

	nest.idle.load("assets/units/nest/idle_", 5);
	nest.dead.load("assets/units/nest/dead_", 1);

	repl.idle.load("assets/units/repl/idle_", 1);
	repl.dead.load("assets/units/repl/dead_", 1);
	repl.sound.load("assets/units/repl/sound.ogg");

	fx.blood.load("assets/units/blood_", 4);
	fx.flash.load("assets/units/flash_", 1);

	deco.stone.load("assets/deco/stone_", 1);
	deco.eyething.load("assets/deco/eyething_", 2);
	deco.spike.load("assets/deco/spike_", 1);
	deco.spike_small.load("assets/deco/spike_small_", 1); 
	deco.wart.load("assets/deco/wart_", 1);

	unit_selected.load("assets/units/selected_", 1);
	unit_selected_halo.load("assets/units/selected_halo_", 1);
	move_marker.load("assets/units/move_marker_", 8);

	world::register_tile(TILE_DIRT, 0);
	render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f);
	world::register_tile(TILE_DIRT_RED, 0);
	render::register_tile(TILE_DIRT_RED, "assets/tiles/dirt_red.png", NULL, 0.0f);
	world::register_tile(TILE_STONE, CF_SOLID);
	render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f);
	world::register_tile(TILE_STONE_RED, CF_SOLID);
	render::register_tile(TILE_STONE_RED, "assets/tiles/stone_red.png", "assets/tiles/stone_red_side.png", 1.4f);
	world::register_tile(TILE_WATER, CF_WATER);
	render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f);
	world::register_tile(TILE_GRAVEL, 0);
	render::register_tile(TILE_GRAVEL, "assets/tiles/gravel.png", NULL, 0.0f);

	ambients[AMBIENT_NEXUS].load("assets/ambience/nexus.ogg");
	ambients[AMBIENT_CHASM].load("assets/ambience/chasm.ogg");
	ambients[AMBIENT_CHASM].volume = 12.0f;
	ambients[AMBIENT_WIND].load("assets/ambience/wind.ogg");
	ambients[AMBIENT_WIND].volume = 3.0f;
	ambients[AMBIENT_WATER].load("assets/ambience/water.ogg");
	ambients[AMBIENT_WATER].volume = 0.1f;
}

} // namespace game::assets