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authorPaweł Redman <pawel.redman@gmail.com>2018-04-01 15:03:23 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-01 15:04:02 +0200
commit30c5c419aedd0e5aae92be6e0eee83f0b6690c6e (patch)
treef0e37219c6bfd88e6fab44fbfc6319bab650eeb8 /src/game/assets.cpp
parent020e91ca69f35329eae518f3fe92afba2e117d06 (diff)
Add the replicator (not finished).
Placeholder sounds from Tremulous, as usual.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 46c1b81..c4e9f41 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -22,6 +22,7 @@ namespace game::assets {
soldier_assets_t soldier;
spider_assets_t spider;
nest_assets_t nest;
+repl_assets_t repl;
fx_assets_t fx;
deco_assets_t deco;
audio::ambient_t ambients[AMBIENT_COUNT];
@@ -39,10 +40,12 @@ void load(void)
soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
soldier.dead.load("assets/units/soldier/dead_", 1);
+ soldier.gibbing.load("assets/units/soldier/gibbing_", 3);
soldier.fire.load("assets/units/soldier/fire.ogg");
soldier.fire.volume = 4.0f;
-
+ soldier.gib_sound.load("assets/units/soldier/gibbing.ogg");
+
soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg");
soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg");
soldier.step_stone.load("assets/units/soldier/step_stone_3.ogg");
@@ -57,6 +60,10 @@ void load(void)
nest.idle.load("assets/units/nest/idle_", 5);
nest.dead.load("assets/units/nest/dead_", 1);
+ repl.idle.load("assets/units/repl/idle_", 1);
+ repl.dead.load("assets/units/repl/dead_", 1);
+ repl.sound.load("assets/units/repl/sound.ogg");
+
fx.blood.load("assets/units/blood_", 4);
fx.flash.load("assets/units/flash_", 1);