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-rw-r--r--src/game/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 162a274..c585314 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -257,7 +257,7 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
if (soldiers) {
items.push_back((interface::pie_item_t){&assets::ui.icon_fire, "Fire", COMMAND_FIRE});
if (grenades)
- items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Throw a grenade", COMMAND_THROW_GRENADE});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_grenade, "Throw a grenade", COMMAND_THROW_GRENADE});
if (restock_shells)
items.push_back((interface::pie_item_t){&assets::ui.icon_shells, "Restock shells", COMMAND_RESTOCK_SHELLS});
if (restock_grenades)
@@ -265,7 +265,7 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
}
if (scientists)
- items.push_back((interface::pie_item_t){&assets::ui.crystals, "Gather", COMMAND_GATHER});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_crystals, "Gather", COMMAND_GATHER});
if (builders) {
items.push_back((interface::pie_item_t){&assets::ui.icon_repair, "Repair", COMMAND_REPAIR});