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-rw-r--r--src/game/assets.cpp16
-rw-r--r--src/game/game.cpp58
-rw-r--r--src/game/game.hpp12
-rw-r--r--src/game/interface.cpp4
-rw-r--r--src/game/unit_builder.cpp6
-rw-r--r--src/game/unit_teleporter.cpp (renamed from src/game/unit_repl.cpp)20
6 files changed, 58 insertions, 58 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 22cd88f..35e9880 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -24,7 +24,7 @@ scientist_assets_t scientist;
builder_assets_t builder;
spider_assets_t spider;
nest_assets_t nest;
-repl_assets_t repl;
+teleporter_assets_t teleporter;
fx_assets_t fx;
deco_assets_t deco;
audio::ambient_t ambients[AMBIENT_COUNT];
@@ -95,13 +95,13 @@ void load(void)
nest.pain.load("assets/units/nest/pain.ogg");
nest.death.load("assets/units/nest/death.ogg");
- repl.idle.load("assets/units/repl/idle_", 4);
- repl.unfinished.load("assets/units/repl/unfinished_", 1);
- repl.avatar.load("assets/units/repl/avatar_", 1);
- repl.sound.load("assets/units/repl/sound.ogg");
- repl.damage.load("assets/units/repl/damage1.ogg");
- repl.damage.load("assets/units/repl/damage2.ogg");
- repl.damage.load("assets/units/repl/damage3.ogg");
+ teleporter.idle.load("assets/units/teleporter/idle_", 4);
+ teleporter.unfinished.load("assets/units/teleporter/unfinished_", 1);
+ teleporter.avatar.load("assets/units/teleporter/avatar_", 1);
+ teleporter.sound.load("assets/units/teleporter/sound.ogg");
+ teleporter.damage.load("assets/units/teleporter/damage1.ogg");
+ teleporter.damage.load("assets/units/teleporter/damage2.ogg");
+ teleporter.damage.load("assets/units/teleporter/damage3.ogg");
fx.blood.load("assets/units/blood_", 4);
fx.flash.load("assets/units/flash_", 1);
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 2ad7f05..2e15024 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -80,16 +80,16 @@ void entity_t::sleep(void)
void state_t::start(void)
{
- unit_repl_t *repl;
+ unit_teleporter_t *teleporter;
world.generator = worldgen;
world.generator_data = (void*)this;
- repl = new unit_repl_t(this);
- repl->place(&world, v2f_t(5.3, 4.2));
- repl->constructed = true;
- repl->health = repl->max_health;
- select_unit(repl, SELECT_NEW);
+ teleporter = new unit_teleporter_t(this);
+ teleporter->place(&world, v2f_t(5.3, 4.2));
+ teleporter->constructed = true;
+ teleporter->health = teleporter->max_health;
+ select_unit(teleporter, SELECT_NEW);
resume();
}
@@ -183,19 +183,19 @@ enum {
COMMAND_THROW_GRENADE,
COMMAND_STOP,
- COMMAND_REPL_SOLDIER,
- COMMAND_REPL_SCIENTIST,
- COMMAND_REPL_BUILDER,
+ COMMAND_HIRE_SOLDIER,
+ COMMAND_HIRE_SCIENTIST,
+ COMMAND_HIRE_BUILDER,
COMMAND_GATHER,
COMMAND_REPAIR,
- COMMAND_BUILD_REPL
+ COMMAND_BUILD_TELEPORTER
};
bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
{
- bool soldiers = false, repls = false, grenades = false,
+ bool soldiers = false, teleporters = false, grenades = false,
scientists = false, builders = false;
items.clear();
@@ -222,8 +222,8 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
builders = true;
break;
- case unit_t::UNIT_REPL:
- repls = true;
+ case unit_t::UNIT_TELEPORTER:
+ teleporters = true;
break;
default:;
@@ -246,13 +246,13 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
if (builders) {
items.push_back((interface::pie_item_t){"Repair", COMMAND_REPAIR});
- items.push_back((interface::pie_item_t){"Build a replicator", COMMAND_BUILD_REPL});
+ items.push_back((interface::pie_item_t){"Build a teleporter", COMMAND_BUILD_TELEPORTER});
}
- if (repls) {
- items.push_back((interface::pie_item_t){"Spawn a soldier", COMMAND_REPL_SOLDIER});
- items.push_back((interface::pie_item_t){"Spawn a scientist", COMMAND_REPL_SCIENTIST});
- items.push_back((interface::pie_item_t){"Spawn a builder", COMMAND_REPL_BUILDER});
+ if (teleporters) {
+ items.push_back((interface::pie_item_t){"Hire a soldier", COMMAND_HIRE_SOLDIER});
+ items.push_back((interface::pie_item_t){"Hire a scientist", COMMAND_HIRE_SCIENTIST});
+ items.push_back((interface::pie_item_t){"Hire a builder", COMMAND_HIRE_BUILDER});
}
return true;
@@ -336,25 +336,25 @@ static void command_builder(unit_builder_t *builder, v2f_t x, int number)
builder->command_repair(x);
break;
- case COMMAND_BUILD_REPL:
- builder->command_build(x, unit_t::UNIT_REPL);
+ case COMMAND_BUILD_TELEPORTER:
+ builder->command_build(x, unit_t::UNIT_TELEPORTER);
break;
}
}
-static void command_repl(unit_repl_t *repl, v2f_t x, int number)
+static void command_teleporter(unit_teleporter_t *teleporter, v2f_t x, int number)
{
switch (number) {
- case COMMAND_REPL_SOLDIER:
- repl->activate(unit_t::UNIT_SOLDIER);
+ case COMMAND_HIRE_SOLDIER:
+ teleporter->activate(unit_t::UNIT_SOLDIER);
break;
- case COMMAND_REPL_SCIENTIST:
- repl->activate(unit_t::UNIT_SCIENTIST);
+ case COMMAND_HIRE_SCIENTIST:
+ teleporter->activate(unit_t::UNIT_SCIENTIST);
break;
- case COMMAND_REPL_BUILDER:
- repl->activate(unit_t::UNIT_BUILDER);
+ case COMMAND_HIRE_BUILDER:
+ teleporter->activate(unit_t::UNIT_BUILDER);
break;
}
}
@@ -392,8 +392,8 @@ void state_t::command(v2f_t x, int number)
x, number);
break;
- case unit_t::UNIT_REPL:
- command_repl(dynamic_cast<unit_repl_t*>(unit),
+ case unit_t::UNIT_TELEPORTER:
+ command_teleporter(dynamic_cast<unit_teleporter_t*>(unit),
x, number);
break;
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 19fda52..f630c54 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -236,7 +236,7 @@ namespace game {
typedef struct {
render::animated_texture_t idle, unfinished, avatar;
audio::sound_t sound, damage;
- } repl_assets_t;
+ } teleporter_assets_t;
typedef struct {
render::animated_texture_t blood, flash, explosion, ricochet, water_splash;
@@ -264,7 +264,7 @@ namespace game {
extern builder_assets_t builder;
extern spider_assets_t spider;
extern nest_assets_t nest;
- extern repl_assets_t repl;
+ extern teleporter_assets_t teleporter;
extern fx_assets_t fx;
extern deco_assets_t deco;
extern audio::ambient_t ambients[AMBIENT_COUNT];
@@ -324,7 +324,7 @@ namespace game {
UNIT_BUILDER,
UNIT_SPIDER,
UNIT_NEST,
- UNIT_REPL
+ UNIT_TELEPORTER
} type_t;
game::state_t *game;
@@ -502,10 +502,10 @@ namespace game {
void on_death(void);
};
- class unit_repl_t : public unit_t {
+ class unit_teleporter_t : public unit_t {
public:
- unit_repl_t(game::state_t *game_);
- ~unit_repl_t(void) {};
+ unit_teleporter_t(game::state_t *game_);
+ ~unit_teleporter_t(void) {};
void render_to(render::state_t *render);
void render_late_to(render::state_t *render) {};
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index 1c2d7b5..6375a3c 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -389,8 +389,8 @@ static void render_avatar(render::state_t *render, game::unit_t *unit, v2f_t at,
image = &assets::builder.avatar;
break;
- case game::unit_t::UNIT_REPL:
- image = &assets::repl.avatar;
+ case game::unit_t::UNIT_TELEPORTER:
+ image = &assets::teleporter.avatar;
break;
default:
diff --git a/src/game/unit_builder.cpp b/src/game/unit_builder.cpp
index d35a1fc..0deae3c 100644
--- a/src/game/unit_builder.cpp
+++ b/src/game/unit_builder.cpp
@@ -90,8 +90,8 @@ void unit_builder_t::command_build(v2f_t where, type_t what)
}
switch (what) {
- case UNIT_REPL:
- built = new unit_repl_t(game);
+ case UNIT_TELEPORTER:
+ built = new unit_teleporter_t(game);
price = 250;
break;
@@ -147,7 +147,7 @@ void unit_builder_t::repair(void)
}
unit = dynamic_cast<unit_t*>(trace.ent);
- if (unit->type != UNIT_REPL || unit->health >= unit->max_health) {
+ if (unit->type != UNIT_TELEPORTER || unit->health >= unit->max_health) {
repairing = false;
return;
}
diff --git a/src/game/unit_repl.cpp b/src/game/unit_teleporter.cpp
index 2e0c3fd..fd73ab6 100644
--- a/src/game/unit_repl.cpp
+++ b/src/game/unit_teleporter.cpp
@@ -19,7 +19,7 @@ along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
namespace game {
-unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
+unit_teleporter_t::unit_teleporter_t(game::state_t *game_) : unit_t(game_, UNIT_TELEPORTER)
{
size[0] = {-0.4f, -0.2f};
size[1] = {+0.4f, +0.4f};
@@ -27,7 +27,7 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_SURFACE2;
- name = "Replicator";
+ name = "Teleporter";
ignore_waking = false;
max_health = 35;
health = 5;
@@ -37,28 +37,28 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
constructed = false;
}
-void unit_repl_t::on_damage(unit_t *attacker)
+void unit_teleporter_t::on_damage(unit_t *attacker)
{
- assets::repl.damage.play_3d(x);
+ assets::teleporter.damage.play_3d(x);
}
-void unit_repl_t::on_death(void)
+void unit_teleporter_t::on_death(void)
{
game->explosion(x);
game->deletion_list.insert(this);
}
-void unit_repl_t::render_to(render::state_t *render)
+void unit_teleporter_t::render_to(render::state_t *render)
{
if (constructed)
- render->render(game->now, &assets::repl.idle, render_bounds);
+ render->render(game->now, &assets::teleporter.idle, render_bounds);
else
- render->render(game->now, &assets::repl.unfinished, render_bounds);
+ render->render(game->now, &assets::teleporter.unfinished, render_bounds);
unit_t::render_to(render);
}
-void unit_repl_t::activate(unit_t::type_t type)
+void unit_teleporter_t::activate(unit_t::type_t type)
{
size_t price;
world::cmodel_t cmodel;
@@ -112,7 +112,7 @@ void unit_repl_t::activate(unit_t::type_t type)
other->damage(200, NULL);
}
- assets::repl.sound.play_3d(x);
+ assets::teleporter.sound.play_3d(x);
}
}