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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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main.cpp
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Author
2018-04-14
Redo frequency counters.
Paweł Redman
2018-04-13
Show RSS on Linux.
Paweł Redman
2018-04-12
Better game timing and better FPS/TPS display.
Paweł Redman
2018-03-31
3D audio.
Paweł Redman
2018-03-26
Ambient sounds.
Paweł Redman
2018-03-26
Destroy sounds that finished playing.
Paweł Redman
2018-03-26
Independent game timing.
Paweł Redman
2017-12-19
Replace clock_gettime with std::chrono.
Paweł Redman
2017-12-19
Copyright stuff.
Paweł Redman
2017-12-16
Fix a bug in the waking code; more debugging info.
Paweł Redman
2017-12-14
Avoid reinventing UTF-8.
Paweł Redman
2017-12-14
Bring back the Polish translation.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-12
Move tile data to src/game.
Paweł Redman
2017-12-02
Tracing rays through the world.
Paweł Redman
2017-11-08
Frametime-independent dynamics.
Paweł Redman
2017-11-08
Start implementing the units list.
Paweł Redman
2017-11-07
Better unit say.
Paweł Redman
2017-11-07
Refactoring, introduce text.cpp, closer to an actual game.
Paweł Redman
2017-11-07
Hide debug draws by default, start working on selecting.
Paweł Redman
2017-10-24
Begin working on proper tile graphics.
Paweł Redman
2017-10-14
Move assets to assets.cpp.
Paweł Redman
2017-10-14
Oriented sprites and the human sprite.
Paweł Redman
2017-10-14
Initial work on animations.
Paweł Redman
2017-10-09
Initial work on entities.
Paweł Redman
2017-10-09
Refactoring and basic map generation.
Paweł Redman
2017-10-07
Initial commit.
Paweł Redman