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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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Author
2018-04-12
Aim markers.
Paweł Redman
2018-04-12
Bring spider AI back.
Paweł Redman
2018-04-12
Tracing vs entities, bullets can now hit.
Paweł Redman
2018-04-12
Refactor trace calls and remove the debug crap from the previous commit.
Paweł Redman
2018-04-12
Ray tracing against cmodels (WIP).
Paweł Redman
2018-04-01
Add the replicator (not finished).
Paweł Redman
2018-04-01
Remove the fear mechanic.
Paweł Redman
2018-04-01
Split units.cpp.
Paweł Redman
2018-04-01
Improve selecting.
Paweł Redman
2018-04-01
Bring back render layers (WIP).
Paweł Redman
2018-03-31
Adjust ambient volume.
Paweł Redman
2018-03-31
3D audio.
Paweł Redman
2018-03-31
Footstep sounds (not finished).
Paweł Redman
2018-03-30
Initialize game::state_t's time.
Paweł Redman
2018-03-28
Pie menu; start redoing shooting mechanics.
Paweł Redman
2018-03-28
Another rebalance: no more randomness in combat.
Paweł Redman
2018-03-27
Rebalance the game - make it slower.
Paweł Redman
2018-03-26
Louder ambience.
Paweł Redman
2018-03-26
Better effects.
Paweł Redman
2018-03-26
Make spiders pathfind much less often.
Paweł Redman
2018-03-26
Ambient sounds.
Paweł Redman
2018-03-26
Destroy sounds that finished playing.
Paweł Redman
2018-03-26
Independent game timing.
Paweł Redman
2018-03-26
Basic audio system + firing sound.
Paweł Redman
2017-12-21
Add move markers.
Paweł Redman
2017-12-21
Vastly improve following.
Paweł Redman
2017-12-20
Deselect soldiers on death.
Zoltán Kéri
2017-12-20
Stop spiders from walking through each other.
Paweł Redman
2017-12-20
Limit time deltas to prevent tunneling after hitches.
Paweł Redman
2017-12-19
Fix camera center not being iniitialized.
Paweł Redman
2017-12-19
Replace clock_gettime with std::chrono.
Paweł Redman
2017-12-19
Copyright stuff.
Paweł Redman
2017-12-19
Add a button for spawning more soldiers.
Paweł Redman
2017-12-19
More biomes and decos.
Paweł Redman
2017-12-19
Smooth camera following.
Paweł Redman
2017-12-19
Better selection markers.
Paweł Redman
2017-12-19
Group command feedback says.
Paweł Redman
2017-12-19
Improve camera following.
Paweł Redman
2017-12-19
Introduce tall tiles.
Paweł Redman
2017-12-19
Change the selection color.
Paweł Redman
2017-12-19
Account for health in fear mechanics.
Paweł Redman
2017-12-19
Make decos' cmodels larger to prevent bad paths.
Paweł Redman
2017-12-19
Clear the path upon death.
Paweł Redman
2017-12-19
Fix panicking units stopping for no reason.
Paweł Redman
2017-12-19
Make units die also when the health is exactly zero.
Paweł Redman
2017-12-19
Improve fear mechanics.
Paweł Redman
2017-12-19
Don't count self when checking the area.
Paweł Redman
2017-12-19
Use move cflags when moving.
Paweł Redman
2017-12-19
Automatic camera following.
Paweł Redman
2017-12-19
Ignore own cflags when looking for a path.
Paweł Redman
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