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authorMikko Tiusanen <ams@daug.net>2014-08-19 21:47:12 +0300
committerMikko Tiusanen <ams@daug.net>2014-08-19 21:47:12 +0300
commita7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (patch)
tree03f08069aaae71ce18dcfd08e32892dd5573977e /src/cgame/cg_scanner.c
parent5618f2bb4b91f4942d6936fdd18b42e354feee9c (diff)
Added support for selecting layout with map vote.
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
Diffstat (limited to 'src/cgame/cg_scanner.c')
-rw-r--r--src/cgame/cg_scanner.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index ad3d47d..43348b3 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -57,7 +57,7 @@ void CG_UpdateEntityPositions( void )
for( i = 0; i < cg.snap->numEntities; i++ )
{
cent = &cg_entities[ cg.snap->entities[ i ].number ];
- //make adv basilisk invisble to human helmet if invisble
+
if( cent->currentState.eType == ET_BUILDABLE &&
!( cent->currentState.eFlags & EF_DEAD ))
{