diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-08-19 21:47:12 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-08-19 21:47:12 +0300 |
commit | a7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (patch) | |
tree | 03f08069aaae71ce18dcfd08e32892dd5573977e /src/cgame | |
parent | 5618f2bb4b91f4942d6936fdd18b42e354feee9c (diff) |
Added support for selecting layout with map vote.
Removed outdated comments and moved trapper accuracy to tremulous header.
Disabled map votes during first minute even when there's only one player connected.
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_scanner.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index ad3d47d..43348b3 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -57,7 +57,7 @@ void CG_UpdateEntityPositions( void ) for( i = 0; i < cg.snap->numEntities; i++ ) { cent = &cg_entities[ cg.snap->entities[ i ].number ]; - //make adv basilisk invisble to human helmet if invisble + if( cent->currentState.eType == ET_BUILDABLE && !( cent->currentState.eFlags & EF_DEAD )) { |